ok Just from a few minutes of play time at 2 different times: First Play is like ich666 mentioned could not click anything or do anything until the Golden Skull appeared. Come back to the about 18 hours later MY Game completely reset. This means there is no Autosave feature looking for oprions for a manual save and nothing there. So prgress through the game and after buying lvl 1 in the shark I can MAYBE get 4 click counts out of every 25 clicks of the mouse. I understand this was made in a Short period of time however some basics are missing. aka Tutorial for one, even a basic start here THAT WORKS and gives a player some semblance what to do would be very Helpful. IF we have to CLICK like most idles do to start the ball rolling MAKE SURE CLICKING WORKS. Other wise send the game out to pature and let the glue factory have this Cow
Thanks for your input. Yes, since it is a quick jam game I did not have time to implement any fancy features like save mechanism (though I would like to). Those things actually take a lot of work and I'm just a one man team so it's kinda tough. In the previous version the tooltip hitbox when mousing over monsters actually covered up the victim entirely so you couldn't click him. This bug only appeared in the browser version which is why I didn't catch it at first, but it should be now fixed since I removed the hitbox from the tooltip entirely.
ok I know this is just the Alpha stage as I mentioned the backgrounds and colors need to be changed first of all. Secondly there needs to be more Uogrades over all. Currently I would call this "Idle Nation" or something if it is going to be a Universe then we need the ability to get into space etc. Until then it is not really as the name suggests
I've played the first one and now this one. Backwards evolution game wise. the first was better because you could actually idle, this evolution has gone from Idle to OMG Carpal Tunnle City USA. Upgrades are way to expensive just as the first one, going from 20 or so at lvl 1 for a upgrade to almost 3K for a lvl 3 and then for a lvl 4 34.5K. Clicking that long and the car itself with every upgrade move only .0000000000000000000000001% faster. After getting the 3rd Speed Upgrade and lvl 2 on everything else. The game itself is not worth the effort to play. The first Game was slightly better.
Game makes no sense, no tutorial, even the instructions in the game section are vague. Like how in the heck do to move from side to side? I got a block in the clamp what do I do with it? Needs abit more then what is here for instructions. Also the game lags by the time you can make 1 move aka grab a block the play area has dropped down 4 times. Serious bug there. Gie you a "E" for effort but thats all I can give
First Comment out of the Box: Basic idea and upgrades. Clean and Simple to understand. Right now I can say the price scaling for getting more and more units is getting to a point where just to buy a satellite you need to have almost 30 capacity upgrades and thats just for a total of 10 satellites. Units per second could also be increased some to help counter act the waiting and high cost time wise. Upgrades themselves needs more meat to them. Things Like additional store house that can give a huge boost to the capacity, refineries to give a boost to income. Maybe say after reaching X amount of Rovers and harvesters gaining a secondary base thus doubling capacity and allowing us to start from square one building it up. No the seconmdary base is not a prestige system
Game is not even loading properly for me. it is either to small ot yhere is a error in someplace. Basically I see a Green and grey Text Box off center to lower right. I am unable to right click to show all or do anything
That's very odd. I tested it with Unity Player 5, in both Firefox and Chrome, I didn't ever notice something like that. Could you PM me what you tried it with?
In General the LACK OF ANYTHING remotely giving the PLAYER a CLUE as to how to FIGHT, TRADE, MOVE etc etc etc is very annoying. I Entered Combat 4 times without a weapon, HAD NO CLUE WHERE TO PURCHASE a weapon. The Game Lack in many Areas of IMFORMATION a PLAYER needs to know UPFRONT. Justin as player of games to YOU Enjoy Just Being tossed into the Middle of a game and told " PLay and Have fun" when you have no Clue what to do?
I'll look into adding some pop up text first time you enter the game, enter a colony merchant, enter combat etc. to give an overview of controls and basic tactics. As your asking me personally, yes I do enjoy games that force you to figure them out, but then I'm a bit nuts like that maybe. I make games for other people to enjoy though so I'll take your comments into consideration for future updates and future games. Thanks again!
After playing and getting into Combat WITHOUT a TUTORIAL, NO REAL NAVIGATION WASTING FUEL hunting down Bases and NOT MAKING ANY CREDITS to Compensate for the Hunting. The game is basic, needs a better Trade system, Needs a Tutorial, warning Message or beacon when about to enter a hostile area. The entire game feels incomplete
Thanks for the feedback, its always hard to hear but its the best thing to help me improve. Would you say your major complaint is a lack of explanation/tutorial or did the difficulty simply ramp up to early?
Ok Nice BASIC concept. However there NEEDS to be UPGRADES. Sitting here waiting for 5 to 10 Minutes to gain 1 more worker is a bit rough. Worker Costs are abit off needs to be scaled down. I still have not gained enough to start digging deeper.
Ok Another WTF moments. People place a game on here that REQUIRES A SEPERATE Registration, pass and sing up. We have already logged into Kong So why do we have to ReRegister????? Makes no sense to me
1: Needs a tutorial BADLY. 2 Whats the point in the Apples? 3 Whats with the Pokeball? 4Controlls are clunky and difficult ro work with. example my first movement was with WASD keys and the shifted to arrow keys. Over this seems like a VERY INCOMPLETE game and everything just thriwn together in hopes to make something good
Hello Kolekax. Thanks for write for me. I post this games for testing, now was updated and complete. The goal is to get the maximum of apples and escape the other Pokemons. I will verify the controls for stay more easy for players. Thanks ;D
So in effect what we have here is a Racing "Film" in 3D format. No Upgrade system, no interaction at all except stare at the screen and fall asleep. I thought this was a "GAMING SITE" if I wanted to watch cars go round and round I would watch the actual races. I'm sorry but I can't even give this a -1 Star rating. Nothing to do makes this just that for a rating
I'll be sure to add an upgrade system in the next update, and I'll be sure to get it done as soon as I can.
EDIT: There is now upgrades, and the ability to press space to toggle between camera angles
Wow Warcraft was hard to get into and it seems this is no better. I hit the play button and the screen just sits on Mission 1 no loading no nothing. Good to see it hasn't changed
I agree, there is Pricing balance issue, we buy for sat 0.50 spending 6.00 in cash only tp turn around and make that same 6.00 back at most. It's a good concept just needs to have a larger area for profits
I Agree with FuzzyFsh, Idle Mode/path is waisted because of having to "Click" to gain faction Coins. What makes this worse is the fact in Idle Mode the faction Upgrade costs get higher. Yes I know they are supposed to but clicking for 100 Undead coins with it being random finds is abit rough
Thanks for your input. Yes, since it is a quick jam game I did not have time to implement any fancy features like save mechanism (though I would like to). Those things actually take a lot of work and I'm just a one man team so it's kinda tough. In the previous version the tooltip hitbox when mousing over monsters actually covered up the victim entirely so you couldn't click him. This bug only appeared in the browser version which is why I didn't catch it at first, but it should be now fixed since I removed the hitbox from the tooltip entirely.