Thirdly Why ask for registration and log in? We have already logged into Kong, 99.999% of all the games on here are automatic log in from Kong. This makes no absolute sense to me. I wont even bother playing or rating games with double and triple log in/registration requests to many passwords to remember and hassle
First Comment out of the ball park: It says You need to log in to play this game. With a Black Screen. click the link and the link changes color but remains a Black screen. 999.9999% of the time by logging in on Kong the game should recognize a log in. As of right now I wont even rate the game as you can not play it
Ok I understand the need for huge amounts of research materials, however researching currency is much like the need for for other materials for buildings. 10.00M Metal just to research the ability to get currency, Currency is a Major need for many of the higher research and Building tiers. With there being no offline mode, yeah sure you can sit in another tab but you have to log out for some reason as in shared Computer ALL Production stops. This makes it rough for those like me to advance.
Initially, I wasn't planning on people getting currency in the first playthrough but once they have 1-2 colonies and higher production values from tithes and such :)
As for offline production, that's a feature that will come soon, but it requires a little bit more testing as it will be an involved system as opposed to how other games do it.
Clicking on the Auto-Click Circle button (above the plus sign) will turn auto-click on. Within a few minutes of play it'll be clicking 20+ times per second for you.
Suggestion:
Instead of waiting to see if a game becomes popular and THEN change game engines why not just use a new game engine? That way if the game becomes popular it SAVES you time and effort. As it stands with this current engine I have waited 20 Minutes for this to FINALLY Load. All other games take approx 30 seconds to 2 Minutes tops on my system. You want to be recognized for your work and I understand this so why make it so hard for players to judge your work and give you constructive criticism?
After playing for awhile one curious point comes to mind. SHIPYARDS!!! They increase planet profits by x% per Yard..... to me it would seem easier to place shipyards to increase profit then also be able to buy Ships that in turn would Increase EFFICIENCY. In Basic terms a shipyard Costs more then the tower which increases efficiency and that feels backwards. On order to increase that you must first GET the supplies there and mining equipment
Well I like the new update up until I reaching the 500 mark of everything, Scouts all the way upto Carriers are Costing almost 2x as Much as Dreads and this is at purchasing x10 per type. The balance is almost spot on but now dreads are getting to be underpowered instead of overpowered.
For those who have been ascending, Look at the description and re-read it. It States you start off with 1960 lvl of TECHNOLOGY. It DOES NOT STATE you reset to the YEAR 1960. Therefore your Year indicator WILL NOT CHANGE
After playing for a day or so trying to learn and figure out a few things, I have to agree with many of the previous statements about the transition between quin and sextillion marks. The transition between them is a huge step compared to the ease of which we can get to the lower amounts. I've even tried to compensate by ascending at every dbling of PPI. This helps close the gap but not by much
Interesting little concept going, needs more abilities, maybe achievements. Can also use some additional upgrade types to increase per second gains. It's a work in progress but a decent start
Main Input.....Whats is the goal of the game? So far looks like a First person Shooter but no enemies just basic landscapes, 3d graphics and sound effects. Rendering is good but what are we supposed ta do?
Thanks for the input, the main goal of the game is to find life, on some planets there will be life (creators, intelligent lifeforms, plants and more ) one some planets nothing, just problems to solve, you need to collect DNA samples and take it back to the ship to bring it back to your own planet and rebuilt lifeforms but you can also free roam on planets.
You are right about the current gameplay, it's an empty world right now, i will update the game regularly and in the next update the points you mention will be included in the game.
Thanks!
Ok so you Optimized the game and UI for the web. How about Killing the small Skills panel instead of having it remain on the screen making everything smaller? Gone from a Huge screen to a smaller screen and these panels make things hard to read
Initially, I wasn't planning on people getting currency in the first playthrough but once they have 1-2 colonies and higher production values from tithes and such :) As for offline production, that's a feature that will come soon, but it requires a little bit more testing as it will be an involved system as opposed to how other games do it.