My Question is simply this: How do we increase Gold Income? We can increase Resource Income per second yet we are always stuck with 1 Gold Income per second. This would make sense if after we conqor a second city to have it increase by 1 gold but we dont gain any benefit from this. Waiting to gain the cash seems to be a tedious effort
The way to increase gold income is to use the hourglass icon bellow the cash button to speed up cash. Also use the bank anytime to change resource for gold.
Ok after 10 minutes of getting the first worker and dealing with the "IDLE" mode......YOU REALLY NEED TO REBALANCE COSTS!!! You barely make anything when clicking even WITHOUT the IDLE mode, then you take 70% of the PROFITS for actively having IDLE on???? Where is the logic in this???
Ok I did a reset at 12AM Lastnight with no production of anything. Waiting to see how long it takes to get the Counter back to 0 for the crystals. It's is now 9:05PM the next Night and I still have not reached 0 on the Counter. Thats 21 Hours of it running with no production and I still have a HUGE Negative Balance on the counter. I logged out with 165 Crystals banked logged in and only had 1.2K Crystals in that 21 hr period. Seems awfully fishy and a bad Idea on the counter.
Over all this is a great fame I enjoy the feel and set up of it. My only problem is like arigold16 stated, Crystal count down is useless overall. Once we hit the 50K Mark in Crystals the cash flow starts ramping up fast.I didn;t notice this until I did a reset Lost alot of Crystals thinking it would auto cacluate what was left on the counter it didn't. If the auto calculate was in place it might not be so bad. To make the matter worse We get more cash per second which means the Count down takes forever to catch up. I have been waiting both online and offline and my Current counter has not dropped below -24QU yet. and I make over 3x that per second
In general a nice idea for a game but only in concept. As Olug has stared it is slow, frustratingly overly pop upped. For an Idle you need to make it auto sell, you need to also make it IDLE sooner or increase the gains of MAKING Money and HIRING workers. As I said ok CONCEPT WISE but needs some MAJOR MAJOR work.
It will run income and dungeons offline for up to 24 hours. Downside is it will only run the dungeon currently selected, and new dungeons wont be unlocked.
Ok Decent start now that I can play it. First impression is it needs More player ships to give a variety of weapons and something besides a strange looking spider back end to look at. Increase the screen size it's hard to make out the enemy in some areas. Add Missions for extra Credits. Farming is ok but Missions would make it a little more interesting
I hate to say this about any game, After watching and playing the entire color scheme, background and over all graphics become a MAJOR eye sore. After 15 minutes I have to quit. The first time this has ever happened sorry
Would be Nice to have a Full reset option. Also a better Tutorial would be nice. The Tech screen is jumbled Wood starts everything off but from there it's a major mess
Another Stencyl Engine based game, Just sits on the first available screen, no loading message, no indication of what to do, how to start the game. Nothing, zip, ziltch, notta. Sitting here waiting for 5+ minutes and not even a single sound effect. Makes you wonder why people use this engine, every game I have played using this engine has these issues. I'm not even going to rate this
First Impression is good for a "Clicker" that being said I agree with many of the other comments already made. Issues I see 1: Idle upgrades are WAY out proportion cost wise vs gains. The two sides need to be reversed making Idle cheaper then the clicker. 2: Some of the IDLE gains are slightly off. They need to be trimmed down abit and have more added. Hacking NASA Servers comes way to soon. You have alot of Clicker Upgrades and too few Idle. 3: BALANCE BALANCE BALANCE as has been said. Good attempt just needs a rethink of a few things
Offline Charge build up for Religion Does not work. Logged out for 2 hours hoping to have a few charges built up, logged in and the charge counters starts from zero mouse over the Blessing Icon 0/3 charges.
Yes, charges don't build up while offline, only faith.
Honestly, I'm on the fence on whether to make things charge offline or not, initially, I wanted the religion buffs to be a sort of reward for people who actually stay on the game / with the tab open. That's why timed buffs also expire when you log out, it's that small incentive to actually stay IN the game. :) I'll gather more feedback and think about it.
This one again... As I stated before having to create a New account just to play games like these are a waist. We have already logged into Kong, many games on Kong, in fact 99.999% use a automatic log in using our existing kong log ins. I refuse to play or rate games like these for this vary reason. To Many passwords and log in names to remember. It's truly a shame this looks interesting.
Ok as dnzpcgaming said "needs instructions." All I can get is the get fragment place it in the hive area and then just sit here the game does nothing else. How do we collect energy to upgrade with? What do the Hexes at the bottom of screen do? What is the difference between the loacations to place a fragment? These are very basic but KEY Questions you as a developer NEED to answer and HAVE IN PLACE for people to play and understand your game.
I thought the colors looked funky too... I'm not very good in colors and art. what colors do you think would be good?