AHAHAHAHAHA! I DID IT! I GOT THE 5M BADGE!! AND WITH EASILY ONE OF MY WORST ATTEMPTS EVER TOO!!! HAHAHAHAHAHAHAHAHAAHHA!!
Seriously, anyone currently struggling to get this hard badge, playing level after level to utter perfection and never seeming to get anywhere, IT IS PURELY ABOUT LUCK. I just scored 5,039,289 with honestly the most half-arsed go ever - I just went straight on Kongregate, thought I'd first have a casual little mess about on this, only collected 62% of shapes, and I even hit a red near the end. I only got the badge because of the sheer amount of yellows and purples the game decided to throw my way this time, and even gifted me a yellow madness during a purple power hoover-up.
My highest score ever, with perhaps my worst ever performance. Bewildering. Not complaining though! =D
The quest for that "hard" badge starts looking a tad pointless once you realise that even playing the level to near-perfection won't make a difference if the game chooses never to offer you the means to get it.
I just finished on 106 yellows collected, zero yellows missed, not a single red hit, 85% of shapes grabbed, hoovering up everything in sight with several purple patches, growing big pretty quickly by making the most of an early yellow madness, gambling often... I thought it was in the bag. My score? Just 3,571,155.
I really couldn't have done much more with what I was given in the level. I've never had more than 1 yellow madness (often none) per level, and they tend to appear after I'm already halfway. How the hell are people scoring 10m+?? Multiple yellow madnesses?!?
My best score on 'Letting Go' is 4,561,062 - and that was an utterly flawless run, with practically everything going my way. I don't understand how doing absolutely nothing wrong doesn't get me anywhere! Grrrr
Even though it obviously hates me and wants to see me suffer for all eternity, I have given this game 5/5, for the quality of the concept & design. I hope one day it can find it in its heart to forgive me for whatever it has against me. ;_;
I hope one day you can see the ending:)
if can't, please read the text in the end of credits page.
this game means a lot to me, and I just want to share this to everyone.
there are something else except frustrating in this game.
something beautiful to me.
and the reason why a 21 year-old student spent 6 months to make this game.
and what have i been through in past 5 years.
:')
There's no doubting this is a wonderfully inventive and well-made puzzle-skill game from an extremely talented developer... but on a netbook touchpad it is quite frankly, for me, a hellish ordeal of frustration, addiction, and ultimate self-destruction. I am basically level 55's bitch right now, I don't like to say it but it's the truth.
That single level has now made me taste death over 600 times. Ever heard that turn of phrase, "a thousand deaths are not enough for you"? Well that's sort of what this game has been shouting at me, for being a weak, flawed human being with a netbook touchpad. I am but 100 deaths now off the magic one thousand with just 5 levels out of the 60 left, and yet I know full well those last levels will simply rend my face off and throw it to the cold dusty wind, laughing at my pitiful faceless cadaver.
Though the puzzle game element is extremely simple and short, the plot (and general concept) behind it all is seriously absorbing - in terms of a little basic flash game, I'd go so far as calling it bloody ingenious. 5 stars from me, and favourited; if not for the gameplay, for how it engrossed me. I genuinely think if this concept could be expanded and fleshed out into a "big", increasingly complex, truly immersive game, it could blow many minds. In an alternate universe, that game has already been made, and it's my favourite game of all time.
I hope one day you can see the ending:) if can't, please read the text in the end of credits page. this game means a lot to me, and I just want to share this to everyone. there are something else except frustrating in this game. something beautiful to me. and the reason why a 21 year-old student spent 6 months to make this game. and what have i been through in past 5 years. :')