For one-move levels: Find out where the Domino Effect begins, and then move/switch to begin the cascade. These move are frequently pretty simple.
For two-move levels: 'Pair' blocks off and arrange a cascade. Then begin the chain reaction. These levels require more forethought.
For three-move levels: These can be pretty complex. Identify pairs, find out which pairs need blocks to be moves to arrange the cascade, and then find the fewest possible moves to arrange blocks in groups. Then complete groups and watch it cascade.
Do note, however, that many two- and three-move levels have two or three one-move levels nested within them. If possible, try to identify the cascade locations within each level.
To everyone having trouble on any level: there are various strategies that you can use to analyze each level and figure out what to do. First, count how many of each block type there is and try to 'pair' them off in groups of 3, or find where you need to put them in a group of 4 or 5. Then try to figure out each color that needs a block one row/column to the left/right to fit in properly. Then try to figure out what kinds of moves you need to do: switch vertical/horizontal, move left/right. Frequently you can achieve 2 or more moves needed by switching and letting it complete a group.
Some tips for new people: While you are still learning the game, buy the cheapest ships you can, and try playing as every ship several times until you feel like you prefer one of them over the other two. Focus on playing each role as well as you can, and try to get a save of each role, so you can get money passively by helping other players. Focus on buying upgrades and completing objectives, and until you are much further only buy the Bonus Gold power, and use that on the first boss (the Triangles guy) to get a large amount of money early on.
@punksushi Getting all of the upgrades and being able to fail the first level means that this game takes skill. I know you're probably familiar with all of the other chain reaction games on Kong, so that may come as a surprise.
@Sherlockmos: IE is by far not the most frequently used browser (http://www.w3schools.com/browsers/browsers_stats.asp) and has not been for almost three and a half years.
@Pulsaris: Lag from this game is not from your computer sucking (although that may be part of it because you aren't playing WoW instead of this game. Also, WoW really isn't the standard of benchmark graphical quality FYI) but from your ISP sucking. It's done in HTML 5. And when you say "The Kongregate Chat is demanding sometimes" that is also a symptom of your ISP being slow. So stop blaming them for something that is not under their control.
@everyone who is complaining about not being able to use it because of your browser: First update/upgrade it, and save tech support everywhere thousands of hours per year. Second, Chrome and Firefox are used by almost 75% of people browsing the internet, (http://www.w3schools.com/browsers/browsers_stats.asp) and for good reason. You may like your non-updated browser, Opera, or whatever, but DO NOT blame the developer for not being able to play a game because you are unwilling to download one of two free programs that 1.6 BILLION people use.
Why does the music and sound in battle still play when I turn it all the way down in the map menu? At least -1 for that alone. Sometimes that music and those cries of pain gets really repetitive.
A few suggestions about the battle interface: I absolutely love being able to see exactly what an attack of mine will do to both parties instead of having to do the maths myself, BUT: it would be awesome if you could both extend the upcoming turns column (so we can see it without mousing over) as well as display the effects of quickness/initiative changes on it? (I.E. if I wait on my turn, where does that put me in the order? If I lower that guy's quickness, when does he go next?)
U.S.A. > Canada > Russia > Turkey > Japan > Phillipines > Brazil > Mexico > U.S.A
What kind of crazy, world-traversing craft is this kid using? I must know!
What do I do with the rest of the ore that ISN'T gold? Can I do stuff with it? Like build castles? To fight off the invading hordes of zombies each night? *sigh*
@dragonelli Cuz you know there totally wasn't tons of programs running in the background. And your internet totally has everything to do with a locally cached flash file's lag.
@mirethorn I stand corrected. I haven't improved my maximum boost because it just hasn't seemed like a good idea to me (spend money to increase your money spending maximum for buying consumables)
@0terminator0 Just wait til you get to higher levels. Trust me, there are plenty of things to spend green coins on. Also, Minimum boost caps out at 250%. So actually do the things you are telling people before you go out spewing nonsense that doesn't actually work.
@ToffeeGames: Turret target tracking is in serious need of a hotfix. If turrets in one lane first see enemies in another lane that are barely outside their range, they will 'look' at the enemies in that lane and completely ignore enemies in their own lane, even if said enemies are closer to the turret. To test this, go to level 3 with turret range upgrade 2+, and put a couple of miniguns on the right. You will see at least one of them completely ignore its own lane from wave 3 onward.
The fact that I can click undo twice on later levels and still get 3 stars really makes me sad about the future state of this puzzle that seemed to have interesting mechanics. /sigh
Playing the tutorial level, I clicked a sheep. It baa'd at me. I clicked it again. And again. ...and then I noticed that the author played Warcraft 3 TDs. YEAAAAAAAAHH!!!!
That is seriously one of the vaguest hints you could possibly make for a concept that is so absolutely crucial to understanding how the game works. The mystery isn't in the plot, or the music, or even in the navigation, the mystery of this game is in understanding something that was not made clear in any way, and yet is critical to the game. To clarify for all those who can't figure it out, the side of your piece that you are trying to travel from (if you're trying to go right, it's the right side) must have every tunnel match to the opposite side of the piece you're trying to travel to (in the previous example, it would be the left side of the next piece). Another example: If you are trying to travel left in a piece that has a tunnel on top and bottom on its left side, the piece immediately to its left must also have a tunnel on top and bottom that are on the right side of that piece.