Far too much luck required and the annoying part of adding exotic flavors ideas and decoration to a specific dish limits your options once added, you have to decide which dishes are going to be your main ones and hope that you get good rolls for quantity. Coupons are poorly implemented and it's supercook isn't worth it unless you roll your selected dish, then you are stuck with single coupons while money cook gets all the options. Supercooking 85 coupons without options to lower and getting nothing is frustrating, especially when you finally get what you want the super cook is down to 5.
Almost an idle game if only it didn't stall once the warehouse was full and the prestige of box capacity increase actually applied, e.g. warehouse 20 boxes 10tp per box, prestige 30 and result 20 boxes 18TP per box with warehouse price the same but 1.8X the capacity. It'd still stall but with prestige you could make that almost irrelevant.
Interesting concept, but there's not much to do but chase the time limited buffs initially.
Slow start and buff chasing becomes pointless if you have to leave the game for any reason. Having spent a half hour chasing buffs and getting it quite high, just going to make a coffee and returning saw all that effort gone in 60 seconds. What might be useful is to add in a buff trade in temp for permanent at a 10:1 ratio, so that for the remaining time of the run, trading in your buff levels gained for a 10% fixed benefit till prestige will at least give you a sense of accomplishment if you do choose to chase the buff boxes for a bit.
Bought the unlock autoclicker, 10 kids gone, autoclicker not activated still has the unlock tag attached, click on it and it wants me to purchase again.
poopy grind, it's bloody annoying that you have damage and gold multipliers attached to these turrets that only work if they are in the lineup, worse still is that if you have max building 3, then each adds to the boost. This takes half of my slots which I'd rather use for other turrets, it's fair enough that the boost requires at least one turret, but if you are balancing for multiple turrets, then you need to put damage and gold multipliers into non combat buildings.
Damage and gold multipliers should be a tech, poopy grind being exclusively damage and gold is kinda boring for strategy.
Had a power outage and after reboot the game lost all saves and veteran ranks earned, not real happy about that, not going to bother starting from scratch.
Also once you get to applying the 100x plus in your stats at 25 billion a pop, the game lags dreadfully I went from level 2000 gear to level 22000000 gear searches and I could have gone much higher, once you get past the purple penalty reduction the game is out of control regarding levelling and becomes meaningless.
Interesting but ultimately it becomes a two tower game with the stun and mega. Lvl 86 ramps up big got to lvl 88 having wasted too much cash on useless towers. There are only 4 spots on the medium difficulty map that are optimum (but you can line the towers for 7 mega's on each.) With lines that are offset losing missed shots.
Tower stats after upgrade would be useful.
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