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krakenwolf's Comments

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One Arrow (Ludum Dare 28)

Play One Arrow (Ludum Dare 28)

Dec. 18, 2013

Rating: 2

Unlike many ludum dare games this one while fairly simple, has a bit of polish to it. I generally despise ludum dare games, but there is always one or two that show some promise.

AetherDefense

Play AetherDefense

Dec. 07, 2013

Rating: 0

Having played multiple times I have come to the conclusion that experience levelling of towers in this game does not work very well. Due to the pathing aspect you have to manage your early towers well or they don't get a decent chance to engage, the new changes still have blue towers lagging behind the green (OP) in terms of levelling rate, you spend all your time lvling up the towers with early pathing and placements. Better Aether management and a Maximum Aether dependant on skill level with tower levelling cost fixed would be a better solution, (solve more maps to get skill points to come back later for a better score. I don't want to have to go to wave 300 to gain a skill point when you are at lvl 14 (only at 4th map). Maps become a repetitive chore (all the same essentially). Tower ranges are way too large once levelled up, little strategy required to advance.

AetherDefense

Play AetherDefense

Dec. 06, 2013

Rating: 1

I see you have added in experience by hit, bravo, now the fire towers won't take over stealing experience from the lower hitting towers (water and earth were extremely difficult to level without risking triggering ivan too soon). the inclusion of exp amount in the tower info is a useful addition. Will find some time to see how the new changes work, but for now that change alone allows for better strategy. Mob info would also be useful, as would poison stacking (can't tell if it does)

Developer response from kamdyne

Thanks! Poison does not stack, if an enemy is poisoned and hit by another poison bullet with greater poison power, it replaces the previous poison. Added wave info panel when hovering over wave.

Pixel Defender

Play Pixel Defender

Dec. 05, 2013

Rating: -1

Getting lag at the higher waves otherwise a decent game.

AetherDefense

Play AetherDefense

Nov. 29, 2013

Rating: -1

You've tweaked something that makes lvl 1 quite difficult when starting from scratch. It seems about wave 12 I'm getting swamped by mobs coming through real fast, various strategies including pathing make little difference with the mobs seemingly very fast. I know that there is a movement speed factor in your calculations as the mobs move faster the higher the wave number. Maybe you've over tweaked it a little, previously swamping didn't seem to be quite as bad early on. I haven't beaten the level yet after about 10 tries, been close a few times but lack of aether prevents being able to use units effectively. Hard to manage just the right scenario to get Ivan even with bunched lvl 3 fire towers and releasing him before wave 20.

Developer response from kamdyne

I think I have it at a good point now. Some things need some slight adjustments, but I think that over all it is much more balanced. Let me know what you think!

AetherDefense

Play AetherDefense

Nov. 26, 2013

Rating: 1

This recent change seems a bit better with the cost factor and the experience gain especially by water and earth towers seems more playable. Will give this setup a good workout tomorrow and see how it scales. The experience gain for skills also seems less of a chore.

Developer response from kamdyne

Thanks for playing! Yeah, I've been working on the balance of the game for a while now. First it was WAY too easy, then way too hard, and there are so many factors to balance I think I have been changing the wrong ones until now.

AetherDefense

Play AetherDefense

Nov. 25, 2013

Rating: -1

Game not saving, the increased cost of subsequent towers is ridiculous (+50% of the previous cost means few towers can be bought) the low experience from winning the level makes it tedious to get initial skill points (even though reduced to 1000 for first). Haven't checked non winning skill points will try that now. Primarily though game not saving if you refresh the game.

Outpost Overrun

Play Outpost Overrun

Aug. 28, 2013

Rating: 0

High score exploitable, if you lose on any given day you keep the score gained and the money while not progressing the day. Penalties should be placed for an overrun maybe lose score gained + 20% of total potential score from kills for that day (overall loss of score for failing the day). Only allow a percentage of money gained to be kept, maybe 50% Those changes would make the high scores more realistic of correct skill choices and when.

Terror Combat Defense

Play Terror Combat Defense

Jul. 26, 2013

Rating: 0

Reasonably good game, reasonably easy to get to lvl 50 and end. forget automatic weapons until chain gun. Max ak47 till you can get sniper then shotgun then chain. Doctors saved may contribute to high score, unsure. Little bit buggy but quite playable.

Revolutionary War TD

Play Revolutionary War TD

Jul. 23, 2013

Rating: 4

Damage range too random, 1-10 for patriots and 1-15 for minutemen not to mention the fixed placement to range is bad. Too much reliant on luck is not a good thing in a td. Get the placements right and a few low hits and the mobs get past, 3-5 needs some serious rethinks.

Developer response from irviewg

Thanks for good advice, I'm fixing game :)

Fiqa Dragoons

Play Fiqa Dragoons

Jun. 20, 2013

Rating: 27

That gate is plain stupid

Sugar Island

Play Sugar Island

May. 18, 2013

Rating: 0

its a simpler version of cat god vs sun king. It's ok and playable but not a great game. 3/5

Warfront Defenders

Play Warfront Defenders

Apr. 08, 2013

Rating: 1

Nice graphics, could become interesting, too few build points but as its a prototype its okay. Upgrades required, skill tables, more choices on tower types, the usual stuff. Shielded positions or builds to protect from tanks. Nothing more hated in tower defence thn dumb towers that refuse o take out the threats o themselves first.

Zombie TD

Play Zombie TD

Apr. 02, 2013

Rating: 28

Seems like a reskin of something else I played recently

Desert Strike - Tower Defense War 3D

Play Desert Strike - Tower Defense War 3D

Mar. 22, 2013

Rating: -1

Shows promise but 3 levels of upgrade too few. Need to have a type upgrade from lvl 3 units. Upgrade info would also be appreciated. Great start.

Spider TD

Play Spider TD

Mar. 18, 2013

Rating: -2

Potentially good, bit buggy I somehow managed to shift the entire playing area around inside the confines box.

Frontline Defense

Play Frontline Defense

Mar. 14, 2013

Rating: 1

If this is your game why isn't it on the site you say is yours. freshnewgames doesn't have this game. You are a fraud and not a developer only been on kong since march 11. Reported

The Synchronoir

Play The Synchronoir

Feb. 01, 2013

Rating: 0

@gheata Options.

Wild Heroes

Play Wild Heroes

Jan. 20, 2013

Rating: 10

Instant 5 stars just due to developer feedback and suggestion acknowledgement and implementation on the fly.

Developer response from Global_Pixel

I appreciate it, we are grateful for all the comments and suggestions

Bat that Rat

Play Bat that Rat

Jan. 02, 2013

Rating: 0

I saved 20k for the high powered rocket, not worth a damn doesn't run any longer just faster then you hit a kite. The gun should not be on a timer it should be X number of shots. The left and right key movement doesn't seem to do anything. Spectator game.

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