To get the survival badge, just own. That way you also get the Veteran badge.
Bug - I can see a ghost of my dead selves right where they died and I can't get rid of them.
Good game - 5/5
more bugs - it says the per day points awarded is 5k, but counts it as 50k. You can walk off the screen as far as you want (at least in the Ninja game.) more modes make this 4/5
correction - with the 5000points per day bonus, if you to die on level 21 you would get the million points just for living though 20 days, so the necessary point-farming is much less than 20 days for normal mode.
... Onlycarol, it's called GENERIC Defense game, having shared elements is the point.
Died on medium: "days: 21x5000
points: 102805
difficulty bonus: 5000
Total score: 212805" Spending points DOES take away from your point total, but if you play on medium it should take only about 20-21 days to get enough for the badge.
Game: Pros - you get to kill Pac-Man ghosts, generic and easy to learn gameplay. Cons - gameplay is repetitive (at least to get the badge,) and dying guys block bullets. Endurance badge.
total rating - 3/5
It's no Frantic, but not a bad game. Perhaps could give weapon powerups and after each time you beat the boss (before you start the new loop) you could say "Level X" (X = 1 + #times through) And then have the enemies all gain 1 more hit. ok game, short, 3/5
When I first saw it, I thought it was some sort of elimination game where every wrong drop lost a star from beneath the dog that caught it. Then I noticed it was just boring old background...
Ok idea (although it's easy to tell who's been playing their DS a lot,) maybe have a song selection before it just starts, and there needs to be some way to get rid of balls. I had a yellow ball in the corner over by Red for like 20 seconds but it was moving so slowly I couldn't do anything with it.
good game design, like the screen scrolling effect, but it always scrolls too far ahead/too quickly whenever I just get ahead of it. Also, it would be nicer if the screen scrolled a like 4/5ths of the way to the top rather than only scrolling when you are practically (or are) offscreen. Died on level 3 when I couldn't get past the three bricks with spikes overhead. 3/5.
P.S. - 10 Pineapples give you a one-up!
27 SPOILER:
Daniel, build the two bottom bricks up in as straight of a line as you can, then plop the long pieces directly on top of them. Then what worked for me was to build the remaining 8 huge blocks into two pyramid-like structures on each long piece.
Guys, this game isn't that hard. It's a simple dodging game where you just need to get some pills to stay alive. Stay out of OD mode to get more points (+ pills give you nothing,) and eventually the pills you don't get will just add up on the edges of the screen to save you when there's less pills sometimes. Suggestion to the developer though - Make the Stress Bar a bit larger, so the periods with low pills can average out with the high-pill times. A good game - 4/5
The secret to getting 10k is to not get all the pills you can. Pills give you NO points, and no matter what the game said you only get half the points from dice disappearing as you would out of Overdose. If you can, try to keep the middle area free of pills and keep the edges full. By the time I died (from getting hit by a bouncing white die,) both sides were so crammed with pills that I could've jumped into them with nearly full stress and gone straight to full Overdose. Another helpful skill to get the badge is to be able to jump diagonally through small gaps. Score at death: 14415. Rating: 4/5.
It is a somewhat buggy game, but it's still fun guys. That said, more even pill drops, taking away all the death dice at the end of each game (got killed as soon as I reappeared by a bomb die), white dice sometimes killing you on their bounce, the game could be better.