It's still a decent game, but most of the difficulty is fake, since I've died more times to unresponsive controls than to actual threats or difficulties. The music is pretty decent. I'd rate it 3/5, if the controls were a little better it would have easily been a 4 to 4,5.
So basically the plan of the Devs to make money off their new game is not making additional content or cosmetic add-ons for people who care about that, but instead remove features earlier installments had to let us pay for them? As well as hiding comfort features people asked for in earlier installments to limit annoyances, behind a paywall? Us players provided you with free feedback on your earlier games so you can punish and extort us better in this installment? I for one feel insulted for giving feedback on the earlier ones and the "in your face" way you market the pay options in this game. You lost a follower and potential paying customer, because I really don`t mind paying for a game, but not when it`s being marketed in such a disrespecting way.
Just so people know, since it`s the #1 asked question in the chat: Cats don`t do anything yet, beside opening up 10 achievements (number of cats collected) and having an entry in the kongregate highscore list for this game. So cats = money sink for bragging rights.
Too add to my former post: I also liked that a lot of those operations` codenames were either real or plays on real names. This game really should unlock a log for those when getting some achievements. The desriptions sounded rather realistic too, in general. All in all, if you add more depth in general you`d have a winner. A nice idea for a sequel would be something like an evil headquarter (possibly the main characters bureau or home estate) as a prestige moneysink with fun pastimes like the heads of political enemies on the walls, a James Bond evil overlord pet cat to sit on your lap, cuban cigars, foreign actresses/singers performing for you or whatever else you come up with all the villain cliches available (a trapdoor with sharks, everyone needs one of those). and more and more evil stuff you can get away with due to your rising position to dictator.
The game wasn`t really deep enough to hold my interest for long (though the premise was just to my liking and something you should build onto), but I`m happy to have played it just for those genius news headlines. Letting us destabilize Starmen Games by killing its CEO (aka the Developer himself); having us taint the reputation of a vocal critic due to a "videogame-fueled sex rampage", "Bad Teacher (TM) imprisoned for 69 reasons, or all those sport athletes changing clubs for record-breaking amounts like 11 dollars. I probably would have played through this in half the time if I didn`t miss my deadlines for operations left and right because I was busy reading the newsfeed.
Nice gameplay, graphics, music/sounds & humor. "Heavenly" was easy so far, likely that`ll change 2nd half or once I start stacking handycaps. Micromanaging a level with those makes replays fun. Highcontrast bullet shouldn`t be same color as hitbox, nice feature still. Some weapons too flashy, Anna`s subweapon obscures hitbox with a flash, made me barely use it. Creature indicator makes things easy, but stops the number 1 genre annoyance of suicide enemy ramming you that forces you to learn dangerspots. Allow shutting it off as a handycap? Coinpickup on perfect is nice. Disliked the shop barely informing about costume/weapons, pictures beat descriptions. Awesome game with premium content just adding more game/options, unlike those demo-like games that hide most of their content. I`ll buy this on steam later-on, maybe consider a package deal with your older games? 5/5
Saw some bad reviews abou this game and since I have fond memories of it I felt I had to post and say this is one of the most epic and challenging TDs out there that still feels fair. Will you pull your hair out at times, hell yeah, but that feeling of climbing those golemns and watch them fall while straggling to address the weenies that try to push through while you`re distracted is damn satisfying.
Kill two dozen monsters, get killed, get some measly 60 bucks. Coins should be collectable by mouseover and especially at the end of the round. Any of the two would easily cut the playtime in half.
Drowning out the music whenever you make a mistake is a bad design decision. Neither do you get a feeling for the song and honestly most start to sound rather annoying, only serving to distract you. 2 songs in I just muted the game, which made it easier, but boring. The music should be an asset, not a hindrance in a rythm game to keep your rythm and motivate you to keep going, where this game failed utterly. Add some slight lag issues (small, but enough to mess with perfect medals) and even the nice animation of the guitarist avatar only makes this a 2,5/5. Without the music issue it would easily have been a 3,5/5.
List of all Tree upgrades: Sapling, Young Tree, Tree, Autumn Tree, Spooky Tree, Tree of Souls, Christmas Tree, Palm Tree, Bonsai, Jack`s Beanstalk, White Tree of Gondor, Truffula Tree, Burning Tree, Yggdrasil, Mario 64 Tree, Minecraft Tree, Whomping Willow, Swamp Tree, Giant Mushroom, Ent, Space Tree, Cable Tree, Cherry Blossom Tree, Cacti, Kite eating Tree, Grandmother Willow, Bambus, Family Tree, Great Deku Tree, Mana Tree (final)
Post 4: Suggestions combat mode: Units/spells = boring. Spells all just damage dealers, when the battlescreen screams for buffs, infective disease clouds, poison... Same with units. Add formations or AI (spread damage, whack same enemy, tank damage to protect second row units). Make units gain skills/boni for gaining Levels or hitting kill counts. Poisoned weapons, penetrate arrows, healing/shield auras, regeneration, life drain, looting gold from corpses or reviving enemies that didn`t die to spells. Just.. something, anything that allows to play the game in different ways, since that is the base of every strategy game, otherwise it`s all just a grindfest to max out and sweep eveything. Hope these posts helps a little.
Post 3: Build mode: Retiring units at times didn`t work, probably gave XP to units that were maxed out. Make it spread equally or let builders make an XP pool to catch a percentage of unit XP that were retired/killed to use/save at our leasure? -Tooltips for all upgrades in the techtree, not just the next in line so you can plan ahead. Suggestions Combat mode: -No spells with manual controlling if you have to manually retreat too. One or the other. Automate spells (AI selections you can select in advance: "hit weakest/strongest", "spread/center damage", "hit front row", "hit backrow") or automate retreat (AI selections, "retreat when HP is below value X", "retreat when close to level up"). -Speed spell execution up. Battles didn`t last long enough to actually use all spells half of the time.
Post 2: Suggestions Build mode: -Builder = useless/waste, let it build things: Altar reviving MVP of last battle, totem giving combatunits XP in buildmode, but caps at 25%, shrine to add slight auto-heal/XP-gains to the economy. -Spells = broken. I can enter missions, kill enemies with spells, retreat/repeat it every few seconds. Won the game with initial units with no combat upgrades. -Since you can redo with less and less enemies, there`s no reason not to go for units that are high DPS glass cannons to kill/run/repeat or go for highest HP if you just need 1 guy tanking so you get more spells off before retreat/repeat. Direct damage spells need cooldowns so you can`t spam them 1 second into missions, while new indirect spells are fine without that. -Keep healing, but give us the "heal all units of a kind" button from the start, not only when we upgraded a building. Make a heal all units button.
Game is a 2/5 for me. The game has potential, graphics, music/sfx and most of the mechanics & controls are great, but the gameplay and design decisions hold it back a lot. The way it plays now is more like an idle game that forces me to micromanage non-stop, instead of an involved strategy battle. Suggestions that could remedy flaws to push it to 3,5/5 or 4/5 easily in next posts (character limit on kongregate is rather low):
@dbt247 Actually in some languages ogre is spelled oger, german for instance. Mythology isn`t limited to england and the usa, if anything the latter`s is damn small due to its short history.