Thank you @vedri, now it's works, I am not sure why it didn't wanted before. Maybe I was idle too many days, coming from time to time and it normally shouldn't be affordable after just one reset, so something in code blocked me or made description inaccurate? Anyway I am glad it works now ^_^ Quite fun game to play and kill some time, will definitely be coming back!
@vedri, what do You mean by me having to reset after getting rank? Does 3-rd portal have some rank requirement that isn't mentioned in description? Anyway thanks, I'll try what you suggest and will do my 3-rd reset today or tomorrow, to speed things up and I will see if portal started to work (I chosen wealth after 2-rd reset so cannot say yet).
@gukr, at the beginning (first few resets) DK's are slow to gain and indeed don't do too much. This is the reason why it's good to try hit some gold productivity or altar achievement before resetting. Especially when we go from 300-->400 and 600-->700 achievements, notice how much of difference they make (16 and 2.72 times greater multiplier respectively!). In initial stage, where DK's does a little, it can be really significant difference, so sometimes it is good to spent few extra hours before reset, so your production would rise even few times afterwards ^_^
What is required for 3-rd portal monster (knowledge) except previous one and required RpS? I have unlocked Tenshi Hitode II and have RpS: 77.455 Trillions, while next tech requires 65.900 Trillions and 'previous Research'. And I have it still locked. Is it bug/wrong description, or I have to research something more? The only previous techs I missed is tech that requires max lvl to unlock (I have lvl 78 and don't know how to improve it) and tech between 'Weaker spot' and 'Planar Disrupt'. So please, help, if anyone knows why I have it still locked :(
I am new player and I heard (from comments) that some requirements increase every reset. If so, approximately how big bonus would You suggest me to have until every reset? Is 100%+280% enough for the first reset?
Someone was asking about possibility of implementing timer to show how much is left until conquering an enemy. It turned out to be impossible because of randomized battle, but what if it was called something like 'Estimated time to...' and was using expected value, depending on enemy's 'HP' left? // Example: let's say we are attacking 3-4 times per second, doing from 75 to X damage with each hit (uniform distribution). It would give us in average 3.5 times (X+75)/2 damage per second, so if we divide current HP of enemy by 3.5 * (X+75)/2, we will receive estimated time left ;) Not that I am really suggesting this solution or something, it's not up to me and I'm not really sure how it could look like, but I just suddenly thought of such a solution and felt a need to share this idea ;-)
The estimation would either be spot on or so off that the comments would be filled with daily complaints about the timing being pointless. I don't need that headache lol. ~Taiga
It's always nice to play anime styled game with voice actors, but still, it's like with reading a book.^^ Every reader imagine protagonists voice in his or her own way, so forcing one's own interpretation could bring danger of diminishing other's fun and joy from fantasizing about possible characteristics and quirks of characters ;-)
@Someguy3141, my army is 2.5 times bigger than population of China and I am still missing 60M army power to conquer Grey Isles ;) ...but no worries, My Beloved Queen Catherine, till the dawn we will take them all, and Your Majesty will finally rule over the whole world!
Yeah I know, but if I put a limit on how many troops people can have the comments would fill up with complaints so I just sorta let this go despite people being able to get ridiculous amounts of troops :P ~Taiga
There were some comments that Dark Knight bonus is too low, but I gravely disagree with that. It is good enough, really. One of things that makes this game different from almost all idle games on kong is exactly this. No, I should put it in other way - there are many things that makes this game great, one of which is very caring and loving Developer, but there is also one thing that doesn't concern this game, but makes other games boring and breaks them quickly: too many multipliers and overwhelming growth speed. If your power grows exponentially every hour, then the bar must be lifted in similar manner, which usually causes lack of balance and things just gets boring. I love when you must make your way up to the top, slowly advancing and getting stronger with each step. So don't worry Taiga, it isn't and never was possible to please everyone, but You are doing really excellent job here, giving Your best! Thank You! I will be glad to play this game and cannot wait to see what's next!:)
And I'm beginning work on the Catherine speech overhaul :3 I am looking forward to this one since I don't need to work with math anymore it is just creative writing. Although I will find some way to make it interesting hmm... yeah! <3 Taiga
I love the big update we had recently! Great Job! Now, with Kingdom Overview I finally understand how the things works^^ And new Catherine graphic looks just cute ;) But there's one thing that I think that could get wrong, especially when some of comments present situation similar to me. Frankly speaking, I just restarted browser (firefox) that was working from yesterday and... Things started get laggy :( I never had lag before, so I thought it was because of other tabs. So I restarted browser again, cleared cache and... it still lags. For example: countries produce things every 20 seconds instead of 12, economy have similar issues. Then, I noticed that few hours ago was an update, which had to reduce lag that certain people had experiencing. Is it possible that update to fix lag started causing it to people that never had it before?
Do you also think that in this game's font 5 looks like S ? Not that I really care, but having " Werewolf lvl. SS " as a pet sounds kinda threatening ;-)
It was said that shop items are scaled to your CP, but how much does it affects Gamble items? I mean: can this become not worth to gamble anymore? If I am fighting monsters with few times higher CP than mine, I get great items, but in this situation can they become always better than Gamble items?
Maybe You should add Title for breaking hundreds of epic/legendary items, it could be kinda funny to get rewarded in some interesting way for losing most of your precious items ;)
At which point in game Barracks, Arena and Castle starts to become useful? By that I mean: war is very expensive and conquered countries gives very little profits, in comparison to upgrading gold buildings over and over. So after every DK reset I keep building Farm/Market/Gold Mine/Cathedral/Altar, and when I finally get gold quicker, I have many millions army from sole Cathedral able to conquer most of world, if only.. I had more gold ;) So I conquer few countries and realize, that instead spending X billion gold to conquer another one, it would be more profitable for me to build 10 more levels of Gold Mine. What about others, do you build Barracks, Castles and Arenas, or also safe you gold for more useful things? Cathedral is enough for me to build strong army, so I build other Troop Buildings only before resetting DK - to reach new achievements. Maybe to conquer last in game countries I will need them, don't know yet, but for most of game these building seems to be of little matter.
I written a script especially for this game, so I don't need to buy potions manually. This is just... useless. Why Don't You add button to buy more than 1 potion? When I leave game idling and go back to buy potions, no one would want to click 99 times on every single potion... Besides, why not to give a choice what do you want to smelt? For example, I don't feel an urge to smelt Callistite, which I have smelted +30, if in the same time I smelted +1000 steel ;)
What about adding counter how many rebirths it took to defeat Baal? Or high score of lowest number of rebirths until killing Baal? It could give more point to use every rebirth as much as possible and while some people want to get into high scores with quick rebirths, some other could idle to use theirs time between rebirths as best as they can ;) It also could give a reason to restart game: I've beaten Baal in 40 rebirths? Let's reset all and try to do this in 30 now ;)
New creation buying tab is very nice, but it could've been even better if You added option for 'additive clicking'. What I mean by that is when you want to buy 1000 water, you just click [buy], then [1000] and [buy]. But if you want to buy, let's say: 5000 water, then you need to repeat all this process 5x times. I know that this post/advice comes from my laziness and being fond to idling around, but I think it's worth mentioning. ;)
Bug? : "Sell lowest bars" sometimes don't work. I wanted to sell all before ascension, but I am left with some Celestite bars. I have only them, thus these are my lowest ores, so "Sell lowest bars" button should work... but it don't. Is there any other way to sell bars, or I always must to use them up?
The estimation would either be spot on or so off that the comments would be filled with daily complaints about the timing being pointless. I don't need that headache lol. ~Taiga