And please note the following glitch: When drawing a card during battle, the amount of gold resets to 1. It awards the proper amount but it is a bit disconcerting, to those unused to the game to see that improperly displayed for whatever reason.
Oh, and a note for those who have cards with the 'inspiration' ability: Put out units with this ability AFTER all those troops you want to get the damage boost! Any troops released after the 'inspiring' one, will not receive it though they are on the field at the same time.
Use your opponents effect cards against them (if 'royal training' or 'velocity' are in play, put out royal troops or archers). Or carry some effect cards of your own to take their place.
Yes the sort could be better. Even an option in the deck view to swap cards would work for me, so I could move cards in my deck, (as there is only the lacking sort for the extras, not the deck). Then I could swap so archers were with archers, scouts with scouts, etc. TIPS~ Clump units together so they can hit together; staggered units are easier to take out. Pay attention to speed of movement! Send scouts last in a large group, if you have slower units. They'll catch up and help that mob effect. Don't do this and they'll stagger even if you send them out at the same time! And only send small groups to dispatch oncoming enemies in the beginning. Use gold to draw from your deck til you have at least 11/sec. Then when you have enough, wait until the enemy is at your portal, then send a massive group, so units automatically clump together, giving them the best chance to reach the other portal.
Hey, I've been enjoying this game today, but just ran into a very frustrating scenario. I started a "hunt" quest, only to find myself trapped in a small area by water and unable to reach the enemies to be hunted. Just saying.