Once you have touched the gas the tank continues to empty at a steady rate. No matter if you are not using gas or are in slow motion from a super kill. And not sure what the gauge on the far right is supposed to do - if it is boost, doesn't work. But otherwise a good game.
Neat little game. I would like it better if the game size could be increased though. And why do energy drinks go up in price so much with each fame increase?
Die tutorial die die die. Otherwise a fun little game. If you are forced to build a 2nd floor and then forced to use your only non-hired person to do marketing, who is going to clean the 2nd floor??
Needs a save feature. Every time I come back to the game I have the month 1 week 1 save. While playing I can go to the main menu and check the save, it SAYS the correct information then - but closing and reopening the game takes me back to the month 1 week 1 save.
If you don't want to speed it up there are other ways. Maybe add something like a special bubble that moves fast that gives a short term jump boost or invulnerability, etc. Gives the player more to do in the same time. Or maybe seed that spawns on the blocks for a very short time that you have to run over and eat for the boosts. Doesn't even have to be something that helps the player, could be something as simple as 'eat/catch this and your penguin color is turned to red'.
Nice game. Well made and good instructions. If it was a little faster it might be more fun though - waiting for bubbles to spawn and then plenty of time to play with them, if they moved faster there would be less waiting and a bit more challenging. But still a good game. =)
Thanks for your 2 comments. The first levels are more or less slow (or simple) so that players can get used with the game. From number 5, levels are more sophisticated: some are like some kind of puzzles and other are more focused on action. Invulnerability is avalailable at level 35. From these interesting comments, I keep in mind to speed up bubbles and to propose a jump boost.
The game needs a description, that is half of what tempts people to try it out.
While putting your name on a game is good, perhaps have it on a start screen instead or outside of the actual pool table at least.
The word 'PLAY' is on top of the rack 'em button, but no idea what it does if anything as I can play without clicking it (can't click it anyhow, it's on top of another button.
Having the balls move a little slower and roll a little further would be more like pool.
Nice simple game though, not too bad.
I suggest a start screen and have the ship start facing up instead of sideways. I opened this in another tab and was wondering why I was lagging a bit... then I saw this was just a ship falling and falling and falling. =) Well made though.
Perhaps have new items stick to the mouse until ready to place instead of having them all spawn at the same spot? I also don't understand why there is a hint button.
Thanks for your 2 comments. The first levels are more or less slow (or simple) so that players can get used with the game. From number 5, levels are more sophisticated: some are like some kind of puzzles and other are more focused on action. Invulnerability is avalailable at level 35. From these interesting comments, I keep in mind to speed up bubbles and to propose a jump boost.