To be honest, the game's alright, but only moderately so. I'd kinda like to see a game released that has a longer development time and much higher quality.
so far the best strategy for any level is to make a ton of fast fliers which are really good at capturing hexes, take over the board, then massacre anyone remaining. Remember to keep breeding as they die.
I like how the game is made, but in a game that requries such precise jumping, laggy controlls are unforgivable. I've spent over half an hour having the game not jump when I need it to; I never fealt like I was fighting the game, I felt like I was fighting the controlls.
Actually nanox, the support character is Lance. Nat alternates between White and Black mage, and is very powerful in a few of the areas. When you've maxed out Matt's swords and skills, he deals a LOT of damage with any of his skills and soul eater. (All his skills are physical damage, so use temper and his elemenal skills if you want). In effect, Matt is the fighter, Nat is the mage, and Lance is the red mage; uses both mage and physical.
One of the more enjoyable difference games in recent memory. Lots of variations on the standard. Neat work, 5/5; because this game stands out in its field.
Did you know? Death, the boss of the Arena, is significantly weaker than a Skelewar. My lv 36 monk kill half the monsters in the arena, including death, yet cannot idle in the desert.
@Calistus: Hell's heat deals more damage the longer the battle takes. Anyway, good game, but I still find it funny that I killed Hell's heat with fireballs. heh.
Pretty nice, though you end up farming gold a LOT in the bonus areas. basically you no longer try to survive stuff, and just try to deal enough damage to kill the bosses in the points that you can buy.