It's cute, but it doesn't really come out strongly as a game. I can't give it a high rating when the only gameplay is holding right and occasionally jumping.
The placement of the notes just seems random, I hear the song going up in pitch so I expect to move up the keys, but instead it jumps to the other side and goes down. Why? The game is tripping me up because of my sense of music and it shouldn't do that.
I see no reason why kongregate would feel the need to add an extra badge to a game they've already dealt with. I wonder how much they were bribed to do so.
getting flawless victory isn't that hard, just let your opponent make the first jump and then jump right as you start turning. The timing is a bit hard to explain.
This is probably the worst-coded Farm game I've ever seen. "Join the worldwide top-ranking strategy game for a superior IQ challenge!" yeah right, you can't control ships in battle so there goes the strategy, and the only IQ challenge is figuring out which parts of the game are broken so you don't do it. (Hint: Don't mix weapons on ships or commanders, and use max range targetting unless you're using projectile weps; then it doesn't matter)
Server crashed right as I bought a facility, and it randomly deducted 60k credits when I got back. The facility wasn't bought (which would have cost 100k), so where did the 60k go?
I don't normally mind the "magical ambidexterous hero" (becomes left handed when turning to the left), but when the sword arc changes based on it, it becomes somewhat of an issue. It seems that the sword should just hit a 180 degree arc in front of you (like Link to the Past). Great game though.
Either make the teleporters not be able to teleport directly onto you, or give a warning as to where they spawn (like ZunderFury). As it is, they can teleport into you and instantly kill you (slowed down or not).