lag actually counts for a lot in this game. You go faster according to connection speed, meaning movement is based on frame-rate instead of server time. In a multiplayer game, server time has to be the basis so everyone moves at the same rate. This makes the game horribly unbalanced.
I would like to point out that miniclip does not make games of its own, this guy MAY (unlikely but possible) have been the one to origianally submit it to miniclip.
collision detection needs a lot of work. Ship too slow, asteroids too fast for the beginning of a game, not much of a game yet. I'll give it a 2/5 for working...
It has to be re-uploaded, but even if it is teh game it describes itself as, it would be stolen. Eaither that or a lame joke game to make people think they're playing something good. So eaither it would be flagged for being stolen, or it would be flagged for non-gameship. so 1/5 and flagged.
2/5 for actually being a game. It suffers from bad collision detection, bad win detection, and is way too easy. Why don't you polish up a game before submiting it?
at least tell us how long we moved our mouse. This is fun for 5 seconds. Anyway, I'd give you a 2 for effort, but you probably used a demo program from the engine. so 1/5.