On first act, don't eat the burguer, and idk if you need to get your meal before brushing your teeth. The achievements are for beating each of the four stages and the entire game, getting each of the 5 endings, getting all coins on each act and all 2800 on the game, getting 100% completion, getting all good items on level 1, getting a promotion by fullfilling all tasks on act 3, and beating the game with no deaths.
I really don't know why many people are suggesting to build to the corners to have a smaller frontier... Since the zombies always keep coming to the buildings around you, it doesnt matter that much if you have 10 buildings around with 4 zombies each or 4 with 10 each...
Since a LOT of people still don't know this: The ranks you can get are F (for failing), B (for completing), A (for 80+%), A+ (85+%), S (90+%), 1 star (95+%), 2 stars (98+%) and 3 stars (100%). You collect Crazy Stars by getting star on the crazy channel (duh). You get 1 clear point for beating a song on easy, 2 for standard, 3 for crazy and 4 for getting a crazy star. I made a playlist for the songs required for the imp, if you want to take look at hand positioning and rhythm of the harder parts: http://bit.ly/hhdsg4
For the hard badge, after fully upgrading your plane (mystery upgrade optional, since it will only help you after landing, so no help for the hard, instead will only make your flights longer) use 3/5 of your fuel together with your launch upwards, vertically, then the rest do NOT use on the thrusters, use it only to make your plane stay pointing horizontally, a bit upwards. If a jetstream comes or you are going to slow, point it more upwards to lose enough speed so you can stall and use the boost from it. I got 251 space stars the first time I tried this.
You can get 1 clear point on a song beating it on easy, 2 on standard, 3 on crazy and 4 by getting a star (95+%) on crazy. You get a B for beating a song, an A for 80+%, A+ for 85+%, S for 90+%, one star for 95+%, two stars for 98+% and 3 stars for 100%. You unlock the song 7 circles getting 10 Crazy Stars, Dash Hopes III by beating both bosses with an A on crazy (which you unlock by getting 10 and 30 clear points), and 8 circles by getting a star on any difficulty on 7 circles. Here I made some videos of me completing the requirements for the impossible badge together with beating both bosses to unlock Dash Hopes 3: http://www.youtube.com/view_play_list?p=6B49FFE3B34BD9DD . Hope this helped!
For everyone having difficulties with maing elevators work on 3rd+ floors, remember that you can adjust the range of it by dragging the top and bottom of it!
There are 25 levels plus the boss, you can start on any of the following levels if you already reached it: 1, 7, 13, 19, boss. The boss dies after you get 5 coins on his level. The 78 combo to 100k means that when you get a 78 combo you'll have 100k score, not that you need one for that.
@vanillabeans: You COULD get more than 80 CP's when badges were added, after that an update made the max get to 80. I downloaded the game when it just got badged, and on that version I already have 85 CP's.
http://www.mattbusche.org/farkle/strategy.php
Took from gaby's blog. "Perhaps this might stem the tide of people complaining about Zilch being rigged in favour of the Realist CPU? One can only wish... :) "
Really good game, however it has 2 flaws: it is too short, adding an infinite survival mode would be really nice. The other is that you don't start every day fully charged, you just recharge while battling, during the night you dont get any energy. Despite that, awesome concept and history. 4/5
No words for how awesome this is... The difficulty ramp is the best I ever found on a game, making it difficult but not frustrating. The candy and the negative levels work really well as a challenge. Also the portal-ish you-are-being-tested is great, specially for this being pixelated. I just beat all the normal levels with candy, but I think I won't be beating the negative ones too soon. Just beat the -1, and that was HARD. Pity it doesn't have API, badges would be really, really nice. Some tips: to wall jump you must not be pressing the key of the direction you want to go. you can just jump and its done, no need to keep holding the arrow to keep sliding the wall. A really useful trick is for swinging: to get really good velocity from it press up when you are at the bottom of your last swing. This is told to you briefly on level 21, but you'll need this for most of the candies.
Awesome concept, reminds me of chronotron. However it is just too easy, I got over 600 total time left replaying just the easy rooms, what is the double of the last achievement for time, which is for 300. Making a "speed run" with red and making others get all the coins on a room if and only if they are keeping up with red proves to be a really good strategy.
@shadey: 59 isnt any hard. instead of doing the obvious, which is after using the portal go to the left and repeat, come back through the portal. You'll lose your momentum in no time, and after that just wait.
If you want big gold, turn autosave off, save and bet on llama fight. If you win, save and repeat, else exit and repeat. This is faster when you have more gold up to 400, which is the cap for the bettings there.
If you want to see both endings, don't get all the secret switches, beat the game with at least one missing. That way you can see first the bad ending and then the good one. Else you'll only see the good ending. In case you're curious, the bad ending just has "the darkness consumes you" instead of "the *SPOILER* is activated" and on.
Congratulations! You just won the One Dimensional Harmony Badge and 30 points! With a score of 28! Really, it isn't that hard. Just go through the game some times, and then take your time on super random. You WON'T get it consistently, however after some tries if you've practiced enough you'll do it.