"oh damn it, road construction, we have to drive around" "no, we don't, we fix the road with our own money so fast that we can send 3 trucks before our rivals even arrive here". I wish road construction worked like this where I lived... so fast...
combos: lieutnant farro: sentinel+ flamethrower+war cry+nano shield. Acid runner Taylor: sprint upgrades+nano shield. Watchman Pierce: Power lights+quickness. Tips: power lights vs motion? My answer: if you can see it you can shoot it, even if you can detect further away with motion, they might even be detected too far away to reach you. Lieutnant isn't affected by passive bonuses. Only one active nano per trooper. If you want another nano you have to wait for the effect to end. The different cry passives stack on each other and with nano. Pierces bombs are cheaper with AP. but more risky to detonate than flamethrowers. Choose wisely... especially on last boss. If a trooper can't see an alien but only echo let another trooper watch past them light the way. The first trooper can now shoot. AP is always new for each round. No use to save AP for next round.
easy strategy for day 4 on hard if when going for 3 stars. put out 3 imploders. save up for a 4th. fill out with nail gunners. use repulsor if close to lose a crew member. and in the final waves use beam too..
please if you want to know if there are sequels... always check other games by this developer tab right under the game. if you played a good game it might lead you to other quality games.
as soon as you get used to the fast paced rescource collection just use the pause button and put sweep towers and some swift towers. fill em with gems. Really good game like always, Arkeus. I would love to see more of your work soon.
the alien campaign taught me that being shot with a rocket launcher is deadly if you are an alien... but an average human can easily take 2-3 rockets before dying while they keep running at full speed after the first shot.