the moment were the bonus timer hit zero my paddle disappeared. I couldn't save the ball. so unless your ball has enough air time when you run out of time you will automatically lose life when losing bonus.
on first day you have to get lucky.... fly around and look for platforms. those are worth money. and give you altitude... check how your money is calculated... they add a little cash per bounce increase altitude, make your flight longer. I beat it on day 5 with band erockets and launcher maxed..just went straight up on day 5 and hoped for space. maxed upgraded band launcher and erocket was enough. you have 4 days to get rich so is a good marginal for errors if you are good.
the enemies attack pattern is the key. most enemies always begin with the same attack and almost always use same attack combo over and over... learn that and you can plan block, stuns, attacks and your whole strategy.
well... nice game but one thing is missing... at training you can't see the the current rank of your skill... I can't see it anywhere... but on the equip screen you can see current equips and other ones you have/want to buy... seems like you forgot to add info for current skill..
Let me explain: I thought to beat opponent with longest total distance was what you had to do... but no... after enemy getting 2200 2500 2400 ish and I got 3000 1800 1700 I am starting to think only the longest jump counts...
wow.... the how to play section is so dumb. what= means goal... who =means beat opponents with 3 launches... when= means now... like I am super excited to play this...
I have gotten the impossible badge and it takes some practice. but it's a one button game. Install unity and use firefox... I wish I knew why it always work for me....
if the easy badge doesn't work change it to the representing the k badge... that is working and lots of people would have a chance to earn it. it's so annoying when you can't get a badge not because of lack of skills but lack of players... everyone will come here anyway. problem was all these quitters so wins wouldn't count... it ruíned the badge hunting for everyone and was just egoistic... what does it matter if you lose here anyway? there is no penalty... no people need to play a fair game by playing a match until end. it's like 5-10 minutes per match anyway
what.... the description says new gadgets... what are the gadgets in this game? so many questions... what is an amberball? what is this world? why am I here? how can the ball roll? who was that boss? one level mentions nebulosi conquering amberial or something? what is that all about? why doesn't the boss just 2 blocks at my sides and trap me? It is a wonderful game but it feels so unrelatable.... 90 % of the game are things you never would think of like the unexplained goal? a teleporter? a warp port? I just wanna know more? what are the enemies called? it's hard to explain this game I feel.
I agree that this game should have instructions... but you guys are missing something.... the level objective is shown before you start the level. it clearly shows how to collect a totem in the first level... what is it you don't get? totems are always collected by gather a person where their icon is... I didn't get this game at first.. but I got the hard badge and I wonder how I could such a complete idiot when I first played it... gamers today seem to miss the point and fun in just wanna figure out the games on their own and want instructions handed to them....
after you get tidal wave your villages can stand safely on high ground... the more you build the faster you gain mana... so if you have a pretty solid village before and after tidal wave (water storm) it also means you can use it pretty soon again...in the first ten levels I would say and partly midgame I would say lightning is a good way to attack enemy villages... just makes sure your own buildings doesn't take to much damage...
part the hard part of this game is accepting you can only choose closest magnet...the 2nd hard part is getting your cube (whatever it is, I would like to know) get in a straight line after a curve... however... the game is very linear and I would love to see a survival mode with a maze of magnets you have to attract and push yourself away from.
Thank you very much for your feedback