When it gets to round 85-100 or so, after you've made your Temple (Hopefully you had at least 8 banana farms to get lots of towers and at least one of each type in it's monkey town heightened radius.) Just sell off everything but the Temple and some farms, and then only build Monkey towns and anti-moab based units. (Bomb tower, Sniper, Buccaneer, but not spikes.)
Got so far on Endless that the game lagged so much it disconnected from Ninjakiwi until I bought more ammo after we lost, so much that I couldn't control my movement and the players were warping on perspective to each other. And that's not even counting the original lag the game has.
Needs major fixing, and maybe some kind of animation cap on zombies, or a severe quality/fps decrease for when you get 3k zombies at once.
Anthropomorphic class? (More commonly known as: animal humanoid, furry, Mu.) Ew >> if it wasn't for Mu meaning possible rogue in WoH, there would be nothing to stop players from posting anti-rabbit images.
15, 41, and 48, beat all three of those levels with both the Jouster and the SAM vehicles and I will tip my hat to you, and/or feed you a free meal when you're in the area.
If you're going for a high-level pure gem, do it the orange hidden level, sure it has less waves than other levels, but there's only one gem, and it gives more mana per hit...
Atropos has serious stamina issues, I mean, how high is that guys health upgrade level? Zoom zoom, down he goes, and nothing really worthwhile happens, unless you consider torture in the form of upgraded boss runs worthwhile.
No one notices the entire planet getting infected by a rapidly mutating virus, even after it kills the first few hundred before you sell off lethality?
Not to mention, the entire world noticed those first few hundred deaths.
Currently we have zero range, the first attack instantly kills an enemy, except it doesn't die, since the game 'thinks' the enemy is dead, you cannot "kill" it "again"
This is One Paranoid Rabbit, signing off.
Welcome to a Tower Defense game where you, the bad guy/villain, fight against the heroes, that is, the good guys, to keep from invading, in Kill the Heroes by Nerdook...
Which is a ripoff of the Tower Defense game, "Cursed Treasure." by Iriysoft.
Cursed Treasure is a tower defense game where you, the bad/guy villain, fight against the heroes, that is, the good guys, to keep them from invading the place you store your gems and taking them.
When you fire the rocket launcher and blacken the ground/around some of the holes the bugs come out of in the fourth level, and then try to walk over, if you get unlucky and walk into the hole, you get stuck.
Playing the game is better off the main website except for no one respecting the speak English in world chat rule, the main website has more server options and tells you which are PvP and which are PvE. archers are overpowered regardless of whether at range or at melee.
Crystal items are as always overpriced, when a game becomes a matter of free players being unable to compete with paid players, something is wrong.
(I'm not saying it's bad for a game to sell currency for money, and I'm not saying it's wrong for paying players to get extra benefits, but when paying money breaks the game, there *are* issues.)
It is far easier to kick the boss to one million feet with max power upgrades and some of the % increase in items to hit when you kick him at the weakest point on the gauge that only makes him only fly a thousand feet or so before hitting ground, in short, it is easier to win if you intentionally try to fail at both first and second kicks, and without clicking on protesters/etc.