I personally had trouble sticking with the dialogue, it was like watching an Anime subtitled by someone working out of a Japanese textbook, everything seemed stiff, overly technical in terms of grammar. Also: The enemies passing through solid objects when you can't is disappointing, and the characters seemed to lack a large enough series of picture poses during conversation.
Please don't rate down my comment or think I'm saying this game is horrible just because of these aspects, it was a nice shooter, weapons and shields and terrain were great in terms of realism on your ship, it just felt like certain aspects (health modules, too.) needed a little polishing and stream-lining to turn this from a great shooting game to a great game all together.
This is the lamest game ever, it's a ripoff of Crush the Castle, and for the first few levels you don't even have to shoot, because the blocks aren't balanced properly, they always fall.
Then there's the issue with seemingly not having projectiles to fire half the time...
*stares dramatically at the screen* Was I supposed to get the puns amidst the horrible grammar and spelling?
~Meanwhile, the Otaku continues to listen to the first ending song of Shakugan no Shana~
Music is what Windows Media Player is for, if music was put into the game, chances are Gamer wouldn't put a way to turn it off, not everyone likes that kind of thing.
The dialogue is boring and stretches on and on and on and sounds, stilted, like a play written by a fourth grader, everything is a harsh abrupt statement, the characters take the same poses too often, but so far the rest of the game is great.
We need an ignore list, so anyone who we /ignore stays on the list permanently, but we can always view the list and un-ignore them at anytime we want, ever gotten a message from someone who don't like on logging in or entering a room? We also need the /ignore to carry over into tribe chat, so we don't have to /mt when we want to talk to everyone else in tribe.
That and I don't remember to ignore Holzina before entering survivor each time, it's completely headache inducing.
This game can't be rated 6/5 unless it gets a download version so people can USB transfer it to a notepad computer/Ipad and play offline.
^ hints at the above statement how a download version should be released. ^
@ Pinoyralph1: Kongregate badges for games require the game to have something called "Kongregate API."
Kongregate cannot add API to a game, the game owners. (Tigrounette and Melibellule.)
Must add the API to Transformice and then Kongregate *might* add badges to the game.
To the anti-pro thread on Kongregate as well as T4M players in general: Pro refers to skill, it's not the word, it's the fact, and also, while you/them are bashing "Pro's" you or them are being everything you/them accuse Pro's of being, and then some. Need I say more?
Wouldn't it be awesome, if, like msn instant messenger, we could log in as invisible so no one would in friends/tribe would see us as online/receive a message saying we had logged in?
This game is the story of what happens when you cut a worm in half one too many times.
The morale of the story: Listen to your mother and leave the poor animal alone.
"[Coranho] The top five scorers should be allowed to see the next map by clicking a button, so they can decide if they want hard mode on it or not, or five seconds before map start when they're shaman to choose."
Rate up to keep comment on top.
Eh, it's using Unity, I wasn't that impressed with Unity last time I saw it, there are alot of better things out there. We'll see how this game is though, but it seems that it has some just-released flaws in these wonderful comments...
You guys should stop rating down random comments that just pass through, Steven and Link both had a valid point/question. Livold, on the other hand, was just a troll. Learn to tell the difference.