- The game should only be turn-based AFTER encountering a foe, not while crawling the dungeon. That way you can return to a previously discovered level exit after completing the rest of the map, without having to click "end turn", click "walk wall", click 5 tiles further, repeat, repeat, repeat.
- Definitely needs a shortcut key for ending turns.
- Map should be draggable
- Consider adding drops to fallen foes and a more interesting skill-tree to weed-out the boredness
- 4/5 for potential
I really don't know how to rate this game. I usually enjoy your work undefined, but the Protector spin-offs seem to be spiraling downwards in terms of entertainment and challenging gameplay since you came out with the Pet series. As usual the art is tasteful and the writting is flawless and witty, but the controls are awful, the mini-games are boring, the battles are tedious and banal, there's NaN bugs waiting at every corner...
It pains me to break the 5star award tradition, but this is really not your best moment. Sorry for the harsh criticism, but it's part of being a fan.
This has to be the best CCG i've played (and believe me i've played them all - Duels of the Planeswalkers included - since way back when 6st edition Magic the Gathering was coming out).
Even though this is screaming for a campaign, it's still pretty addicting and has huge depth of gameplay.
Introducing some background to the different (amazing) races throughout an epic intergallactic quest would make this game even more awesome. Where you'd enter system battles to liberate oppressed factions, join the resistance (with their cards), find derelict cards or assault and conquer different armies, gaining cards as you go along toppling regimes and encountering new races.
Maybe even adding a little 4X to the gameplay, wich wouldn't be very difficult.
Another suggestion: instead of having a difficulty setting, allow us to costumize skirmishs (like in Civ) with HP, mana generation, and maybe starting structures...
Congrats on an excelent game! Wish i could award 6stars.
Excellent addicting game! I actually had more fun playing this one than the original steambirds and i don't usually care for the survival gameplay (rather have a long enjoyable sandbox skirmish than an endurance trial).
Put a little RPG in this like: upgrades, fleet commands (eg:attack, defend, stand, follow) and formations ftw
Please, for all that is sacred, please use some spell-checking when writting a game!
And while you're at it, please use a decent font, with a decent size.
Apart from that huge flaw, this was a very enjoyable game with cool characters and i would've played for hours if the game didn't end soooooo soon.
Consider adding keyboard support like the old console's 3 action keys this rpg sub-genre usually had.
3/5 (hoping to give the sequel a 5)
there's an annoying bug though. Sometimes after finishing a level the character freezes and it says "the items on the ground are too far away to pick up"...
i enjoyed Flow. This is a very good rip/homage.
If you ever have the time or will to expand the game, consider more species with different attributes where the diet actually has an impact on your evolution, like upgrades for jaws, speed, special powers, etcetcetc
awesome game! I move the characters around way more than i should just to hear them say "On Our Way" one more time.
Thumbs up for an expanded Valthirian Arc 2 with more upgrades, equips and multiple teams!
this has everything i love in a game. Instead of another button-pushing action packed empty game it's one that assumes you have a brain and encourages you to use it; instead of another imersive hyper-realistic 3D graphic-obese title, it's one that can actually be called art. Will be thrilled to play the beta as soon as it's released.
well done. i usually hate platformers but i went as far as playing two levels. =P if it wasn't for all the shaking giving me headaches i might've made it to level 4. no kidding, it's pretty disturbing.