This game feels like 1995. In a good way. Thanks for the trip down the memory lane (albeit such a short one - could really go on for a looot more levels in different locations).
BUG: whenever you right-click, your horde disappears (FF26). Don't know if anyone else is experiencing this, or it's been said before in the comments. Please rate up so this gets seen.
Too much grinding. Replaying the same dungeon over and over because levelling up is so slow and UP you can't progress otherwise. No armor to help you out. Nothing to spend money in but health potions for half of the game. Color changing weapons are worthless. I love dungeon crawlers. Not this one though :L
@Mika712: AI does suck, but unlinke JA (not playing on Iron Man mode of course) you can't SAVE! It's already challenging with the line of sight and low perception making it hard to spot the enemy and often running out of AP on the worst spot... AI could be a tad better, but i'd play it in EASY mode if it was...
@Orwhs: original JA was even more frustrating, forget getting any head shots until mid-game, you'd be lucky to hit a tree 5 feet away. Always felt like the least realistic part of a very high standard game in that respect, or there's a lot more short-sighted and clumsy mercenaries in the real world i have no idea about... Your issue could be in using the wrong weapon for the range. Sniper rifles suck at close range and assault weapons have shorter range than water pistols...
Seems like you took Jagged Alliance and mixed it with XCOM Enemy Unknown (in terms of turn-based gameplay), also feels a bit like Commandos. Probably 3 of my top5 games! Awesome! The only thing JA had, that this is missing here, is the scavenging. Going around the map opening drawers and chests looking for junk was one of the most rewarding things (also the most boring in large maps though). I guess it would mess with the limited-turns achievement, but i still wish there were more drops and staches in this game... Maybe you could enable a player to continue the level AFTER completing the mission goals, to kill remaining enemies AND pick up drops. Please?
HOLEEE SH***T! I never thought i'd see the day this happened. I often dreamed of it, but never dared hope. Resigned myself to playing the same old campaign of JA Wildfire over and over again. Drassen and Omerta, now as real to me as Berlin or Moscow. I wept when i saw this!
Stop that Nullvoid! I wanna complain about missing features in this game and you're making it damn near impossible. (Awesome, thanks! Still playing the campaign, hadn't noticed that option yet!) But seriously, come clean dude, everyone knows about you being a cyborg from the future. Answering comments like a bot and building games with machine efficiency. You're not fooling anyone...
How about a reward system where you could increase opponent HP during the battle to get a higher chance of winning a card, or get a chance to win a second card in case of 100% on the first? Just a button with "Give opponent 10HP" or something to that effect... Solves the issue of anticlimatic victories and adds an incentive to raising match difficulty. The ability should be blocked if the opponent has no more cards in deck, to avoid exploiting a certain win...
In the quick fight setup screen, make sure you are in pro mode - then you can add all kinds of 'deck mods' to you or to the opponent. These range from HP increases for the base, over attack/defense increase for all ships, to more complex update. These deck mods will affect droprates. A droprate of 100% or more means that the card you win has higher odds of being upgraded, elite, or both. So having 100+ droprates basically improves the quality of the card you're guaranteed to win.
@qlzqqlzuup: Yeah, i figured as much. Same thing with the Xyloxi Sparks. Just wished there was a way to make the victories less sudden. Match always end right when there starting to get interesting...
Sorry in advance for asking you to work for me for free, Nullvoid, but what would you say to implementing a “Defend” button, to skip attacking that turn? Would that mess with some cards abilities? It's a weird request, but you see, i'm a bit of a sadist. I'd rather enjoy letting the computer finish his hand sometimes, giving it a second chance to recover (while i own the battlefield), just so i can crush it again (mwhahaha). For me, playing Magic with friends years ago, meant having a free afternoon, since it usually involved colossal decks and hundreds of HP. Xyth is a tad frustrating for me because all matches seem to play out in three stages: A first short frantic energy race with scattered skirmishes, a second very long stale-mate of replenishing destroyed ships and using abilities, and after turn after turn your ships finally clear the battlefield and it's all over in one sinlge turn, like bad sex. So... i guess what i'm saying is, can we please get a Tantric expansion for Xyth?
kong's rating system needs to be adjusted for this game. I want to give 8 stars! Truly amazed at the amount of work and skill that went into crafting this masterpiece. From a long time fan of CCG, a tearful thank you Nullvoid.
I’m currently playing Chapter IV with Amorya (fully upgraded) with a 35 card deck.
I say playing, actually i’ve just been losing the last 30 battles against the capitol.
The last battle i instantly forfeited it on the 2nd round, after the opponent put down a creature with 2 Att and 3 Def with 1 Armor and Flying and a “turn adjacent creatures to flying”.
I have almost no creatures over 2 Att, despite having spent all the coins i’ve earned on boosters, and even with Armorya’s “+1 Att skill”, i would be taking tons of damage from flyers before i could beat that creature’s armor. And despite all the upgrades all i have is 9HP against a 15HP opponent.
Not forgetting the opponent has creatures with “+1 armor to adjacent”, spells of “+1 armor and regen” and a ton of other powerful cards.
It’s a pretty hopeless battle and a poorly balanced game, when i can imediately tell i can’t win from the first card that is played.
Another balancing issue: It's impossible to win Contender battles in Rome against 3 turn duration paralizing nets and shield bashers with 600+ points of healing/turn... would be easier to battle a wall with 100K HP
I think there's a bug with the Thraex Critical Boost skill. My Murmillo and Dimachaerus are constantly scoring criticals, sometimes in both strikes in a Combo, while i can't remember the last time my Thraex scored ONE during the entire Alexandrian Coliseum (with 15/15 points in the Critical Skill)... Am i the only one having this issue?
For everyone not understanding the decapitation or similar goals: If you do an high damage attack to a body zone already low on health, this will result on a decapitation (head), disembowelment (torso) or dismemberment (limbs). Please rate up so everyone can see this.
Well thank you for your nice words - we thought about adding "loot chests" to maps and may do so in later stages of the game.