Love these survival type games! Enjoy how if you die from too many enemies, the number is slightly decreased. The music to fit the setting was a nice touch. The aerial and dash attacks are a great help, as is the multiple places to jump, and the Slow-Mo feature to boot. The bird sidekick is nice to have. A few questions though: Do you keep the florins after you die and restart the wave? I've noticed the the bird sidekick takes four attacks to take out the basic enemy, with and without the birdseed. How much does the birdseed help for that wave? Would it be out of the question to either extend the weapon's range by a bit or add a purchasable ranged weapon, or do I need to rely on the aerial and dash attacks? The ranged enemies jump out of the way when you get close, the the "brutes" smash the ground and do damage to you when you are near them (including 2nd story windows). Thanks. Other than those. 4/5
Q: Do you keep the florins after you die and restart the wave?
A: Yes you do.
-
Q: How much does the birdseed help for that wave?
A: Increases the speed of the starling and slightly the damage.
-
Q: Would it be out of the question to either extend the weapon's range by a bit or add a purchasable ranged weapon, or do I need to rely on the aerial and dash attacks?
A: Ranged weapons won't be added, the dash & aerial combos are more than enough if you upgrade your skills properly.
The "Brutes" or "Thugs" are meant to be overpowered and the Musks and Elite Musks are meant to be annyoing by jumping away.
There is quite a long gap pause between the screen that appears when you first die to show you what achievements that you've completed and the next that gives you all the options (such as: go again, shop, and etc). I originally thought it was my PC or connection. I have tried this game on three different computers, all using different ISPs. I've tried on Firefox and Chrome. Is anyone else seeing a bit of lag between them? Also, is there a reason why we have to enable auto fire every run? One other thing, the weapon books seem to time out immediately, if I get them a moment before facing a boss. Is that planned? Thanks.
Ok, I can understand the energy part as your desire to prevent it from being just another Idle game where people use Autoclickers and "cheat" their way to the top. What if you add a feature similar to what Anti-Idle the game has, disabling score submissions if any third party programs are used? I'm sure that some would still be willing to play for the challenge, others may just want to play with Autoclickers and such. Using energy does seem kind of silly to advance your education, that's just my opinion though. I like this game, it seems like it has potential to be better and have a larger fan base. Currently, it seems to need some tweaks here and there. Disabling the pop-ups so it can actually be an idle game would be a good start. Just sharing my two cents, so to speak. The jobs branching out depending on your chosen degree was a nice touch. Playing the Stocks, Investments and the Items on your Avatar were/are my favorite parts.
Personally, I'm not a fan of seizures. That being said, is there a way to disable the screen flashing red everytime you get attacked. Get a horde of zombies rushing you and attacking...makes me feel like I'm looking into a stobe light at a rave. Otherwise, great game.
Maybe an upgrade that reduces the amount of money for each other upgrade by a percentage, "Research Reduction" or something of that matter. I really like the gameplay, the skills are good other than needing a few tweaks much like Athrial has already mentioned. The game just grinds after a while though, makes completing it tedious.
Why does your game keep reloading and sending me to your home page when I select the options for Single Player and try to start? (Have tried multiple times, and on three different computers)
Anyone beaten this game yet? I have gotten all the upgrades, and played through more then a dozen times. Always fall just short of the end, always another centimeter or two on the Progress Bar below the moving map.
Rpgmanes, the rate of fire is not affected, as the Developer explained.
Yepi, the game seems to lag a bit from time to time during the boss battles, much like one that loading for the first time. (Graphics were on Low setting, and my settings are in full favor for speed over graphics.)
I was amused by the first boss shooting the missles. The archer's arrows could destroy what appears to be a mini warhead. Nice touch.
Will have to play more of it later, cute game.
Q: Do you keep the florins after you die and restart the wave? A: Yes you do. - Q: How much does the birdseed help for that wave? A: Increases the speed of the starling and slightly the damage. - Q: Would it be out of the question to either extend the weapon's range by a bit or add a purchasable ranged weapon, or do I need to rely on the aerial and dash attacks? A: Ranged weapons won't be added, the dash & aerial combos are more than enough if you upgrade your skills properly. The "Brutes" or "Thugs" are meant to be overpowered and the Musks and Elite Musks are meant to be annyoing by jumping away.