I found it fun as a magic damage build. also more content and more upgrades do not automatically make a better game. the number of upgrades is enough for the amount of money a play-through gets adding more upgrades along the same line would mean we couldn't max out our build by the end of one game.
alright needs some points of reference so you can tell how fall you fall when you lose. needs a standing sprite for Mario to start in. blocks seem to want to go poof after a short fall onto a turtle shell on the bottom of the screen. Also coding is hard! having more experience helps up to a point though. One of my rules of coding is if it works the first time you did it wrong. in other words your code will need debugging even if your writing hello world '-_-
it's alright. could use optional back ground music and maybe sound effects. also your calculations results show all their digits which looks bad visually but will probably make some people real happy.
See this is what we call being a bad community member. submitting something with no content, real description or name. Or it would be what we call a bad community member except this is the internet. and as we have all found out judging the internet is a waste of time and lets face it, it might not do anything useful but rage/trolling is funny.
they where able to go past me and exit out the bottem of the map. where is the enemy fire coming from? it's not coming from the enemy ships it's just poping out of thin air.
THE PRE-MADE SHIPS ARE THE UPGRADES AND IN MY NOT SO HUMBLE OPINION ARE BETTER THEN A MONEY SYSTEM BECAUSE THEY INSURE A DIFFICULTY CURVE BASED ON PROGRESS AND NOT NUMBER OF TIMES YOU PLAY A LEVEL. stop asking for a money system dammit it's not always a good thing.
are you kidding me you made a one button one pixel puzzle game! wow that's so awesome. the design might be minimalist but the game play isn't that bad at all.
The garage door is too low to acomidate the van and the goods sticking up out of the top...yet somehow does. found it suprising and unusual that experance was gained at a flat rate no longer how much stuff you loot. works for this game though.
can shoot super fast by hammering space bar. lacks instructions. blue which seems to clear the screen bomb also cancels your red power ups making it useless. green seems to do nothing but power you down. so needs instructions. and for gods sakes bombs shouldn't cancels your power ups.
I don't expect anyone to listen or appreciate this but. STOP posting guides for this game anyone who can't figure it out on their own probably should turn in their gamer licence. theres a limit to how far wrong you can go because cost of items increases very fast. exponentially in some cases. Finally stop saying (+) is you liked this comment. Jesus people know what the plus button is for so stop trying to tell them.
clunkey hard to understand interface. I somhow was selling by coffe for 100 and my invantory was going down as was my popularity but my money is at 5. at least make it work.
Moby Dick is considered by most people to be a really bad read. while It does have it's fan most people cant stand it. he spends a short chapter explaining why the "whiteness of the whale" is scary. there are some really good passages in there like "“To the last, I grapple with thee; From Hell's heart, I stab at thee; For hate's sake, I spit my last breath at thee” but overall the book is just boring. this game though really doesn't have anything to do with it. it features a white wale attacking ships that's all it has to do with it. it's silly. why would a pirate ship hunt whales? well anyway fun game.