Very good game, played on and off over the course of a few years now (Even before the redesign, where you would click on a chest for coins) and this game just gets better and better! I'll keep playing this game as long as I can, I love it, 5/5. I really can't stress how much of a good game it is.
Jesus, does everybody hate everybody for saying anything? "What happens if I do this?", someone asks and everybody acts like they just strung a list of swear words together.
you get a permanent 2% bonus to the boost a boost gives, for each type. so power boost, toughness boost 1 and special boost 1 each give a 2% bonus, etc.
It feels a little unpolished, but better then the new game that was put up and promptly taken down yesterday. It's not a diamond in the rough, but it still sticks out as above average, 4/5.
I accidentally almost closed the tab (and browser), but I got a warning, and at the same time the mouse had a seizure and stretched from the top of the screen to the bottom. While this happened every sound in the game at once seemed to play through their entirety every frame, and I had a f***ing heart attack! That's a negative four plus five (for the rest of the game) out of five.
. . . It seems like you can't test a lot of these bugs, so my suggestion would be to get a Discord, and let some of the people who join have access to a beta build, then fix it based on their feedback, and finally post it here. I really think that'd help, although that would delay the next update cycle as it would have to go through the testing phase, I'd wait though, this game is interesting and I want to see where it goes :D
Okay, so I feel like exp should gain should be weapon specific. Because not only will my gravel bit probably never get to level 12, but that wont even increase its damage. This feels like a problem
Fun game, and very polished as time goes on. It's nice to see that you're balancing content before you add too much more. Used to be 3-4/5, but with the updates, I'm enjoying this enough for a 5/5 rating. Good job!
Okay, I'm with everyone else. I have an idea to fix the late game speed problems though. What if the late game things started at 0.1X speed, more proportionate to their speed when unlocked originally, and at 1X speed, they were as fast as the water filler in the beginning, and they capped at 115X, as always. That way, the speed at unlock stays the same, but they cap later as to make finishing not the drag that people (myself included) feel that it is.
Dev in a nutshell
Person: "This is a bug/severe game ruining mechanic."
Dev : "It's not a but, it's a feature."
Person: "I said that it could also be a bad featu-"
Dev: "IT'S A FEATURE."
you get a permanent 2% bonus to the boost a boost gives, for each type. so power boost, toughness boost 1 and special boost 1 each give a 2% bonus, etc.