@sh0ber, that can be fixed by making the production function based on time since production function was last ran. That way, it will fill and sell things the same speed as if it were in focus, I think. 5/5 game by the way.
It's a good attempt at a first game, graphics put me off, but I think that with free sounds mentioned by someone else, this could be a 5/5. 3/5 right now though, as all the aforementioned is potential, but I think you can do it. :)
Fun game, remember playing it when I was younger. I'm glad I completed it, otherwise it would have nagged at me. I won't play it again, but I'm glad I played it this one last time, 5/5 man. :)
Heroic Tangerine 126,296: "... Did you do this?"
Me: "No...'
Heroic Tangerine: "Really?"
Me: "Yes, I only created them, Dave over there released them. Like Dave come o-"
Dave: "Huh?"
Tangerines: "GET 'EM"
Fun game, and no offense, but I'm not coming back until max buy is here. Clicking is just taking too long, and even though it's a lesser task, I feel like a max buy button should have taken precedence to making the game longer.
Idea! Upgrade number counter for final weapons, and graphics upgrade for weapons every hundred upgrades or so, maybe gold skin at level 500/1000. Not exactly an increase in game play depth, but the weapon appearance upgrades ware one of my favorite parts of Versus Umbra, and the reason I completed it to one hundred percent.
Yep, this is some kind of what I planned already. Not every 100 upgrades, but probably every 10. And not new skin, but new lvl, which will give you some bonuses.
Nice graphics, fun progress loop, lots of features less than ten minutes in, no Kong shop in sight, and a finger rest for once! In my book, this is 5/5.
Sounds like a good idea! I wonder about the village, what this effect is? can't wait to find out! I hope you add more soul upgrades though, that area of the game is getting sorta stale. Could that be in update after next? Am I being whiny? Will I stop asking questions that are pointless? No, probably not.
"I hope you add more soul upgrades though, that area of the game is getting sorta stale" - I've done huge balancing work and prestige now much more powerful thing. For instance, Soul of Damage, instead of giving you +100% each upgrade gives you x2. So first upgrade -- x2, 2nd x4, 3rd x8 and so on. Village(I renamed it to Castle) is not completely designed yet and will be added probably in update after next.
There is an analytics opt out in the actual game itself (in the Settings menu).