correction on my previous comment: after the first level and having only the MENU button that sent me to the title screen, I forgot about the level selection screen and thought level 1 was the only one. a NEXT LEVEL button would be helpful for dumb people like me :D
the game was fun and adictive in the way I keept playing till the end... which, this is the downside, came very soon. if the game were bigger with more levels and such, would be better.
I liked it, but found the choice of controls (the jump key) pretty poor. also while playing there was some bug that I couldnt jump while standing on ground. there was when I called it a day.
I have the timeScale up at 2 (so physics is running twice as fast as default, just to get it seem realistic). I wanted to do it at 2.5, but my Boss (I'm making this game to go up on our site, I posted it here with full functionality, but no branding) thought it was too much. In any case, it's a game of patience. Take it slow. :)
thank you for your comment and rate mohcineb, but truth is this is my first game IN FLASH (hence the catastrophic performance, hope I can fix that later). I have another one here made in Unity, and did some other games before using 3drad... about the second button, I choose the "keep presed the button to go down" mechanic thinking of something like... mmm "sustain the note". (?)
yeah, it is im trying to make it better.