The wraparound power up should not be a power up, it should just be a standard part of the game as you quickly gain mass and can't fit between the mines, so your only hope is to dart off the side – make it not a power up and the luck aspect diminishes. Otherwise okay.
Estegosaurio? So the definitions are in English, but the names might still be in spanish versions/bastardizations? Not exactly proper in my book – plus not exactly an english version as I try to guess from an english standpoint with latin and greek overtones to account for the scientific nature of the names.
The jumping could be more precise or you could jump up through the platform to ascend. It does seem to lack the usual polish of a Skutnik game, but not every one of his games can be a sprawling and lavishly detailed masterpiece – guy's got to sleep too.
One thing I would change is the color of the ball. In some of the levels where you have a metric !@#$load of target blocks, you can quickly loose sight of the very similar looking ball, a charcoal grey or red interior to the ball would do while not detracting from the color scheme of the game.
I like it, the effect of having all those balls ricocheting about while collecting the rings is a simple but well implemented mix of concepts. So while it is not original, it is essentially a mix of unoriginal things – a bastard offspring of other kongregate games without the high level of suck, I never though I would see the day.