When a row/colums is indirectly completed by filling all its intersections, that number should be automagically removed from its lists. I do not see why I should do this myself: it's not a pencil and paper puzzle but a flash one. Apart from this and a too short music loop I think it's a good puzzle game
... and suddenly he met Boredom.
A game is something I am supposed to enjoy, not to endure while I wait for something special to happen. There's my everyday life for that.
I like the game and just love the music (though it could be just loger loop).
Please check the way numbers are printed: in my player sometimes stack and pot are truncated.
movement by arrows is confusing (leave the entry left, come back forward) and you should always be able to click environment to move (eg<. the exit door from the pool room).
I'd like more variety in the description of deaths: now there's no distinction between crashing into ground from wondrous heights and a marriage, though this may be intentional.
Also the possibility of a laser-less run (I like one-button games).
Funny theme, and I like the genre.
But please get rid of Moci: it is overly annoying.
Cactus McCoy is a very polished and professional geme. But most of all it is fu
Is there a way to know wich weapon I have already mastered?
Also I'd like a way to distinguish, when I replay a level, if the open trasure crates I see during the level is the first, second, etc. It would help me locate the missing ones.
Beautiful game. I find mouse control quite difficult but sadly have no suggestion. Maybe add a time counter before restart so I have time to reset mouse pointer near the ball.
Can I adjust sensitivity?
Those two are actually good suggestions, i considered the counter on a restart but feared it might ake the flow of gameplay quite choppy, so, something to think about, however being able to adjust the mousebsensitivity is vnot only a good idea, but also wouldnt be too hard - it just kind of changes how quickly you can move the ball and the difficulty - maybe i should make it part of a difficulty setting. cheers!
You should write a credit screen for artwork and music. Can you tell me about the music, particularly the piano piece that plays during the search for differences?
This is my seggestion: work on the so called details.
You wrote a flash game but cannot write a brief instruction text to the kongregate page? "They are in game"? Not exactly: I had to go to Options just to know about the keys.
And still don't get how to choose a car in the garage.
I like oversteer and don't think a game like this must have a realistic driving model, just be fun.
Jumps are fixed height/lenght, so you shold make certain that platform are not too far apart.
Other than this the game is fine and I like both the graphic and the music.
I think a tutorial or even just an help page would be beneficial.
Also, some levels are too hard (poorly designed or not thoroughly tested) requiring too much precision in the collocation of shapes.
For instance I easily figured out level 6 but quit after the tenth try, when I noticed how even insignificant variations in starting position produced all-significant differences in the trajectory of the red shape.
I think there's a mistake in experience levels: to reach level 4 you need more exp than that provided by killing all level 1-3 monsters. So a perfect game is impossible: you wil have to find a level 4 monster and get hit for 4 HP.
I won a lot of competitions against other players but did not get credits.
Is it because they quit when they saw they were losing? You should fix that.
The one with the fastest time wins the competition after the competition has ended. Just return to the racescreen. You do not race against other players realtime but actually their ghostdata. It is all about the fastest time.
Those two are actually good suggestions, i considered the counter on a restart but feared it might ake the flow of gameplay quite choppy, so, something to think about, however being able to adjust the mousebsensitivity is vnot only a good idea, but also wouldnt be too hard - it just kind of changes how quickly you can move the ball and the difficulty - maybe i should make it part of a difficulty setting. cheers!