This is brilliant! I personally find too difficult the drawing part. I'd like to be ablo to move and modify the staff to correct it rather than drawing it again from scratch.
Also I found that you use a scale with 3 sharps and an arcane key: E on third line?
That would be A Major on a Mezzo-soprano clef!
Is it something you did on purpose or is software-related?
I gave a look at you web site "Lo Jueguito"and it appears that all your games are quite original.
Compliments.
I don't like how in puzzle mode a move is subtracted for making a shape that cannot be launched. If it doesn't launch way? But more than this, in puzzle games I prefer to be able to make mistakes and be allowed some trial and error.
I like the graphic style, but the game is painfully slow. I understand the animation must be slow to fit in the character of the game, but i think you slowed it too much.
Another one-button-game (a much needed tag). I like them, and I loved canabalt.
Not a critic in itself: "everything has been done before" as I hear Granpa Satchmo singin'
But this one lags! It's not acceptable in a game where timing is all there is.
This is not a 3d game: there is non interaction between the different cube faces. It is just like playing 6 tic tac toe game at once. also, the AI is quite stupid. I would just cal her Artificial.
I noticed only today: the pockets lead-ins are rounded like snooker's, not straight like "proper" American pool. Snooker is on Kongregate and we didn't even know! ;-)
I like oversteer: it is more realistic than the usual train-track racing game. What need fixing is braking: it stops you dead and is not gradual at all.
I love the genre, love tha atmosphere. The story looks promising.
BUT the controls are horrible. Lower mouse sensitivity, lock mouse pointer in the game window and please have bigger sensitive areas for objects.
AND... where is my glue gone!
Changing options means throwing the disc, since the click to resume is consedered a throw.
Also, options are not remembered and the music is quite annoying after some time.
I like all kind of golf simulation and this one is nice. Disc mechanics are difficult to control, though I like the way you use the mouse. A course map is desperately needed, since planning a hole is almost impossible just using the view from current point.
As it is now, it's mostly trial and error. The controls make this cycle quite slow, so you should change something. A dotted "laser-guide" guide to judge reflections before actually playing the song, stopping, adjusting, restarting, etc. would probably be a good thing.
Thanks for the comment! I will fix the scale some day (when I can reserve the time). Thanks for the suggestion!