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lunarul's Comments

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VVVVVV Demo

Play VVVVVV Demo

Feb. 27, 2010

Rating: 0

great game, brings back memories... too bad there's only 2 levels available

Home Sheep Home

Play Home Sheep Home

Feb. 27, 2010

Rating: 0

great game, but very very short

4 Differences

Play 4 Differences

Feb. 01, 2010

Rating: 0

beautiful as always, but much shorter and easier.

Stick War

Play Stick War

Nov. 02, 2009

Rating: 0

Very easy if you just stick to quick attacks... max upgrade to miners and swords then you just have the advantage of numbers (though a giant in the final levels is a big help). I like the song at the end :) Badges would be nice

Frontier

Play Frontier

Oct. 30, 2009

Rating: 0

got all 4 endings in a single game.... had to see the credits scroll every time. took me 359 days (almost a year). there should be a badge for getting all achievements.

Frontier

Play Frontier

Oct. 30, 2009

Rating: 0

got the big business badge by closing and reopening the game

Frontier

Play Frontier

Oct. 30, 2009

Rating: 0

relatively easy game... has some bugs that might get you stuck in the game (pressing Go to early after a fight) and I can't get the 4 hires badge no matter how many times I go to the achievements page.

Alice is Dead - Ep 1

Play Alice is Dead - Ep 1

Oct. 25, 2009

Rating: 0

very short game, but I like the atmosphere

Red Ball 2

Play Red Ball 2

Oct. 08, 2009

Rating: 0

fun game. thanks cheese101 for the tip on lvl 25

Take Something Literally

Play Take Something Literally

Oct. 08, 2009

Rating: 0

can't finish the game... too dependent on specific hardware and software. there doesn't seem to be any solution to lvl 23 on Ubuntu, also for lvl 25 I just found the password in the forums.

Oil Night

Play Oil Night

Oct. 05, 2009

Rating: 0

great game... good graphics, not too easy, but not too hard, good rate of increase in difficulty. everything is well done

Rollball

Play Rollball

Oct. 05, 2009

Rating: 14

you need a better level designer... you can't assume what players will do in your game. they can do anything they want. if possible to jump to another platform than you intended, players will jump to it (often skipping half or more of your level). if players can just jump over a ramp without needing to build momentum, they will just jump over that ramp. etc, etc.

Rollball

Play Rollball

Oct. 05, 2009

Rating: 11

"click to continue" is not really a good idea in a keyboard game... it's annoying to switch to the mouse only to get from one level to the other.

Ball and Chain

Play Ball and Chain

Oct. 05, 2009

Rating: 12

nice concept, but needs a lot of improvement.

Zyl

Play Zyl

Oct. 05, 2009

Rating: 0

stupidly easy... probably good for little kids

Microbe Kombat

Play Microbe Kombat

Oct. 05, 2009

Rating: 0

I won the game, and I have no idea what the abilities are... You have to make it more clear, because with the random keys it's really too difficult to figure out which ability does what... I knew the speed boost, accidentally used a stun once, and more than once killed myself and still don't know what icon that was.

Crush the Castle

Play Crush the Castle

Sep. 26, 2009

Rating: 0

levels provide more of a challenge than the player pack

Crush the Castle Players Pack

Play Crush the Castle Players Pack

Sep. 25, 2009

Rating: 0

entertaining, but most levels are very easy. and some give you gold for more than 1 shot, even when 1 shot is easy to obtain. p.s. super-bombs are much fun on the first levels :)

Toss the Turtle

Play Toss the Turtle

Sep. 10, 2009

Rating: 0

@DjGamazad: cannons are always better upgrades than guns

Toss the Turtle

Play Toss the Turtle

Sep. 10, 2009

Rating: 0

once you manage to buy your first upgrades, the game becomes easy fast. and it also becomes very random at high speeds and altitudes; no way to tell if you're going to hit spikes or not. once you get all upgrades, there's no real motivation to keep playing.

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