Don't know if it has to do with the fact that I broke level 200, but now randomly at times (even when just sitting in the middle of my army), my entire army including me disappear and even leaving doesn't reward the exp/gold/chests etc. Happened 3 times already this morning, never before.
lVleIkor, hi! Sorry for the delay with answer, we were working on new patch. Most probably you just got the moment when we rebooted servers that time, since there were troubles with loading screen
@rvaleev If I can already 1 shot people with other skills, what's the point in even learning ragnarok if it does friendly fire damage, and has a 2.5 second delay as well?
Ragnarok has quite big area of impact that could help to deal with huge armies. Skill like drakkar of 2nd tier skills has downside effect for example that sacrifices your viking. Although we are observing and analyzing beta gameplay now that could bring some updates in next patches.
Ragnarok is the one of the strongest abilities in the game, with the upgraded passive skills it does tons of damage. To balance this ability and make it usage more interesting we added friendly fire to it. In other case anyone would just use ragnarok or we would have to decrease it's power that is not so fun.
Oh hey a new beta game...wait this is already the old fail game that everyone hated with a new name. Sigh you get tired of this after a while, but devs keep trying to get that early money investment before people notice it's an old game.
Should really give level 100 a big multiplier in coins like you do at every other 10 level increment. Should be more rewarding for getting to 100 than just getting the crown.
Fun game but way too easy. Already did 100/100 stars, and both daily challenges without much effort. Only hard part was early game levels 7-11 the first time, before learning which towers were best.
Hi |V|eIkor, I pulled the analytics and it looks like you made good use of a bug in the crossbow that set the piercing effect to near 100%. If you give it another go, the crossbow should be a little more balanced! I'm also going to turn off all of the easy/medium challenges during the beta so you guys can test yourself on some hard challenges (we love hearing difficulty feedback!). Thanks!
Killing the goblin before he hits you with 2 cannon balls is rather easy, just use your spells properly. You can also at the same time get the take less than 125 damage to 3 star.
This is a decent game but some of the things that I think need fixing.
1) Kill x units in y turns, kind of hard when they don't even summon x units in y turns.
2) Missing where you don't kill the enemy, when all they do is put units in one lane, letting your other units kill them
3) You need to fix some bugs like you know infinite lives
4) This one has lots of potential, and the live pvp is wonderful, but can also be abused for infinite gold.
Hey lVleIkor, thanks a lot for your detailed feedback we are taking into consideration most of the points you mentioned. For the point 1) and 2) despite not being an easy fix from our side, what we are going to do is delay the frequency those levels appear in the first 4 maps, we know it will not affect you directly but it will help the newest players user experience. At least untill we can upgrade a bit more our IA system to give something more challenging and adapted to every game mode.
If you could provide us a bit more info about point 3) in a private message will be appreciatted! and about point 4) we definetly are really satisfied with the open PvP mode, we also monitore the ladder daily in case exploiters or hackers appear and have a ban system already placed so we take special care about that too.
Cheers!
The first three booster decks existed in the old game (sure a few cards inside might have changed). Lets look at the Red menace deck for example, Destroyer of Dreams, Eliminate Resistance, and winged imp are new (Mad barbarian might be new, can't quite remember that part), all of the other cards in that deck (hint the majority) have the exact same effects they had in the old game. Don't say the majority of the cards are different, when they aren't. It's not projecting a different game, it's proving that you have made changes (minority) to a dead game and have now re-released it as a "new" game when it isn't. There is a reason your game room has very very few people in it for a beta game, we've seen it before it died, why bother to try it again.
The majority of cards are different. That is a statement of fact. Look, if you don't want to play, you don't have to play it. There's plenty of other people who are happy to play.
"It's actually a brand new game under the same name. That's why the cards are different and you have brand new accounts. You might not remember but the old game was about cartoony spherical creatures called "Orbs"." Most of the cards are exactly identical, 3 of the booster packs are the same, the missions are the same, the game choices are the same. Changing some art, adding a few cards, doesn't make an old dead game new. Best part is just like before winning matches gives a useless amount of currency and it's so easy to max cards that buying cards is near useless. Most of the complaints we had before weren't even addressed. 1/5
The majority of the cards are different actually, not just art but functionally. The ones that carried over are staples, things like Shoot a Fireball (deal 3 damage). The new color-specific booster packs didn't exist. I think you don't remember the old game quite right.
Kind of sad when you re-release the exact copy of a game that has already failed on kongregate, due to extremely small playerbase. I'd link it to you but oh wait, it was removed...
It's actually a brand new game under the same name. That's why the cards are different and you have brand new accounts. You might not remember but the old game was about cartoony spherical creatures called "Orbs".
lVleIkor, hi! Sorry for the delay with answer, we were working on new patch. Most probably you just got the moment when we rebooted servers that time, since there were troubles with loading screen