So what determines if you can or can't use someone's special ability? Cause last time I played I could use Lina's Cursed dagger to start off every fight, now well nope can't use it at all anymore.
hot new games...kong keeps using that word but I don't think it knows what new means. Also surprised this game is still alive as everyone that use to play it a month or so ago no longer does.
Game has some potential but not sure it'll last that long, especially when you have a dev that just ignores the players, and then when proven wrong just leaves.
Entire reason for the name change. People knew how much kings and legends was p2w and might not notice that this new game is well the same p2w crap just renamed.
We are definitely addressing it. Unfortunately, these things take time. There are a thousand things we have to do and we are a small team. :) But, we definitely agree this is a huge priority. It's in our roadmap slated to start next week. That means we'll need 2 more weeks to address this.
Scenarios are bugged, when you finish them all you can't do rematches, since hitting scenario when it's done loads a black page. Also you need to work on those dice probabilities, 6 10's should be 1 in 262144 chance, which shouldn't already happen to more than 1 person on here.
Other suggestions. 1) Add quest counters, rather then telling us we need 100 more mobs for the quest, tell us actually the specific number more. 2) The ai has lots of issues, lowering the power of your ally that already has 0, beserking a unit that will kill the card it's going to fight anyways, beserking a unit that is slow, cursing a unit that will die anyways, only ever fireballing champion. 3) if some of 2 can't be fixed, just give the ai higher level cards, cause in pvp you really have to try to lose to the ai.
We totally agree with both suggestions. We will add a counter to the Quests so you can track your progress. As for the AI, I want to be clear that this is a HUGE priority for us. You can definitely expect multiple improvements. It's not an easy thing to build, but we have some smart devs and we're confident we'll be able to make some solid improvements in the next few weeks.
Really really nice game. Few suggestions for the future. 1) give the % chance for the different star levels from pack, annoying buying 20+ packs and only getting 1 stars. 2) timer for energy, good to know if you need to wait 1 min or 4.9 mins for that next tick. Really fun game.
files should still be there: http://en.wikipedia.org/wiki/Local_shared_object#File_locations just move it from preview to live