Finished it just to say I could. It's okay, I guess, but kind of repetitive and. . repetitive. It's a bit repetitive. Nice graphics though, I like the way they're done, just not my kind of game.
Well, at least they were honest about it being an idle game - it's a clicker, too - these aren't games in my opinion and none of them are worth more than 1 star. At least this one has half decent graphics.
First boss - bored already. Baker knight can't die. I can leave him there all day at level 3 and he'll just keep healing himself fully faster than he get damaged. The fight took forever and should have just been an automatic win because that's what's going to happen, guaranteed, with no skill or strategy required at all. Good concept though, hope the next one - or update to this one - is better.
Music needs to stay off when I turn it off. The game has potential. Consider making enemies shorter so they do not block view of tiles. Enemies should fit into the tiles they're in since the combat is pretty much top down. I have to be honest, I find this game a little boring.
I see what you're saying Mogiks and I would imagine a few people do it to min/max- but I won't drop 50 points just to boost one stat by 10 or 15. Combat damage is too random and each stat helps in its own way. I wouldn't mind if the occasional item was worse, or even if it was about 50% of them, but it seems like the majority of reward items and shop refresh items are far worse that what I already have equipped. Really, it's done that way so people will buy and spend donuts and I won't, so it is pointless for me to expect that to change.
Yeah, I know items are abundant but what is the point of everything being worse all the time? Especially "reward" items. If they were at least equal to what I already have with different stats - that would be fine. But -30 to -50? Useless garbage.
Refresh store - nothing better than -10. Refresh store. Nothing better than -4. Refresh store. Noting better than -9... come on. Really? For a donut? Why are the store items and reward items almost always worse, or WAY worse, than what I already have? Is that so I will buy donuts? Not happening.
For crying out loud, could you at least make reward items EQUAL to what I already have... I'm NOT swapping something out for -10 to -40 points.... and the two or three thousand coins I'd get from selling it aren't much good when I'm constantly sitting on 400,000 to a million. Sheesh.
Meh. Just meh. Game Ark introduction and that honking noise that the giraffe makes - lame. this *could* be a good game, but it isn't. I find it boring overall.
How is it that Easy, Medium and Hard fights are pretty well all the same? I just managed to scrape by an easy fight with a couple hundred health left. Damage values are far too random. I really can't explain WHY I'm still playing... or should I say "playing" this game.
Has potential, needs work. Music is super annoying. I had colonists leave hungry when food is at 14. All of them left within a second or two. Power/water lines are annoying but I understand the concept. Game screen WAY too small. Consumption rates versus production rates would be useful to see. Buildings should show +x for amount of water, metal, food, etc. that they produce.
cool tks!