Good start, overly basic and repetitive though. Needs work and a reason to actually purchase units. . . as dzcarlos said you can buy a tower, grind money and xp and win every time.
Energy drink price increase is a bit too steep, especially when you have to keep doing better and better in games to improve your star rating. On top of that, the shoes "wearing out" so fast it a bit much, yet they stay super cheap. Fix the colours, too. Orange opponents look just like red friendlies when the screen is so darn small... otherwise, this game's a LOT more fun than I thought it would be.
I just have to say it - stop crying about the saves - if you like the game just play it through again. It doesn't take THAT long. Besides, it's not like you PAID for the game, right? :) Good work Dev... keep it up.
Lose the "energy" bar and this could be a half decent game. It's not great, but it's at least different for a CCG. It's not good enough that I'd pay for more energy to keep going.
I enjoy these kinds of games, this is one of the best of this type. Despite really enjoying this game I would like to see more from it. Just one small example: the trader could buy AND sell equipment and characters could be able to equip more than one item at a time as long as the bonuses don't overlap. Keep up the good work. I hope you take the time to make a third game with even more features, interactive combat might be fun, too.
This game has a lot of potential but needs some work to be a bit less. . . annoying. Strategic combat would be much more fun - top-down turn based action! The interface is bad and the menu, though you can move it, should be in a bar on the bottom or side so it doesn't block the screen. Good start - polish this up a bit and you've got a game of the month on your hands!
Great basic game. This proves you don't need to make something complicated to have a fun casual gaming experience. I would agree that a speed up button wouldn't hurt.
I have to say I've been on one fight for about an hour now and I'm tired of the game at this point. Neither of us can win, we'll just sit there all day. There needs to be a "draw" feature for non-boss fight, or the game needs some more work so SOMEONE will win, I don't care if I lose to someone but I shouldn't be able to fight with two allies versus one guy and have the one guy stand there and take damage for an HOUR solid.
Great game but needs more variety. More combat options, or an automated combat because it's too slow.
I think it needs:
Ability to wear what you find when you find it in the dungeon.
Less stress from low level or previously explored dungeons.
A few more options for magic attacks.
More variety in the store.
Easier way to compare items, currently have to swap from store to inventory and back.
Aand... I second the comment about getting the dragon achievement.
The game could be good with more work but right now the map movement is way too slow. I played 3 times and I find that the fights are either simple or impossible. They go after your main character and ignore your allies, too... so you have to run around the battle map with "Blade" and chase the enemies with your allies. Trouble is, Blade seems awfully slow. When fighting "Keepers" he sometimes misses a turn for no apparent reason, which means he dies and you lose the game.