It would be great if there were a "resource overview" for a planet. Lists, per resource, the income (split into locally produced and auto-route delivered), and expenditure (split into auto-route dispatched and the consumption of each building that is consuming it), and finally a net balance for the resource. That way you can see at a glance which building is consuming all your fuel, graphite, hydrogen, etc, instead of having to flick through each building on each page to find what is consuming too much of one resource.
What would be really handy would be if you could either click on, or hover over, a resource and see the current quantity and production rate of that resource at all your planets. At the moment flicking around between planets to see where there is enough of a resource to transport to elsewhere is a bit of a pain.
It would be a huge improvement if you could store up your holy waters and holy barrels and use them when you *need* them instead of immediately, when you seldom need them.
I don't see how the higher level multipliers can be used with the minimum input requirements yet no apparent way of accumulating that kind of quantity of cells to pass into them.
I don't get how you research. I have placed a lab and a blue research thing next to it, with a nice little arrow pointing at it, but nothing is happening. The board is being pumped full of power, but nothing else. No research cells, nothing. Um... what...?
What sucks most, though, is there is no slot on the museum for the all grey clover. It seems to me like it's very much unfinished.
I want my money back.
So... does anything come after 100% full museum and all solid grey clovers? I mean, there are upgrades I haven't been able to afford yet, and may never at the limited rate of income in this game...
Is it actually worth sitting staring at the screen for the next 17 weeks to see if the next upgrade makes something happen?
Stuck getting started on tier 8 right now. All I see are solid cyan clovers. All previous tiers are full in the museum. Next science upgrades are insanely expensive. Kind of hit a block here now where I can't do sh!t.
AAAAAAAAAAARRRRRRRGGGGGGGGGGHHHHHHHHHHHH!!!!!!!!!!!
FFS! PLEASE REQUEST CONFIRMATION WHEN ***ACCIDENTALLY*** CLICKING A "SKIP" BUTTON! I JUST WASTED 25 GEMS AND LOST ALL MY PROGRESS TOWARDS A BIG EXPEDITION!
Yes, I'm somewhat annoyed.
Thanks for the feedback. I think about asking for a confirmation when you have already all the needed resources. But this will probably not happen before I touch the expedition UI again.
It would be nice if an event finished early when you had met all the required goals... Also it would be really nice if the goals lit up green when you had met them.
I will add the lit up goals for the next events, thanks for the suggestion.
I don't want to hide the event when you reached the goals, Instead I'm trying to make an event that is rewarding even when you reached all official goals.
Oh and another thing - coal is badly balanced. It is a resource that is needed by too many things and costs too much to get to a usable level. You should either reduce the amount needed by later items or make it cheaper.
@InGodWeTrust I know - I had to resort to (once I had gathered enough) wasting gems on releasing the blockage. Shouldn't need to happen though - it's a fault in the balance of the items (see my previous post re E48).
Something like is already implemented but hidden since it needs refine and bug checking. But you will see it really soon :)