nice game, really enjoyed it. Instead of just using 3 colours or 4 colours; perhaps thinking of adding some more complex goal. using certain amount of a set colour or something like that. Good effort!
the board with the large cube keeps freezing because the movement seems to have stopped not square with the tiles i need to place upon it. Fun game, better isometric controls are needed.
Started out thinking it was not good...things really picked up once it went to the 3D view. Think perhaps about a reverse rotation button. Fill all available surfaces with pieces...there were some screens you could have filled more and left a face of the solid as gray. it would be cool if you could rotate the entire solid in 3D and have continuation of the puzzle on all faces of the solid. Keep it up, good work.
Needs instructions, clearly quantifying in game...recharge rate, damage, rate of fire, offense vs defense. Similar to Phagewars, but this has some better features...I love the customizability (speeds/strength/defense/rate of regeneration) of the phagewars game...if this element can be incorporated it will kick ass. Great start! Also have larger boards to increase tactical element of when and where to strike...have areas off screen (not more on the same screen). thx
The looking around with mouse is BS. There should be a proximity sound made when something would be visible to you instead, so you dont waste time looking around. That way, you can focus on the task at hand.
Laggy as all hell, how can you even clear level 3? there is no logic as to the adding of more balls. Some shots take ball away others dont. Who in hells name came up with the logic here? Time to repair this pile of crap!