The entire game takes about 3 minutes. When there's about 40 seconds left the snake will appear from the bottom. Then goes away, and comes again from the closest border.
Ink is blue, blue Ink makes him crazy. His thoughts are written in blue. Tiana stole the source code out of the blue. Meaning Ink's thoughts contains the source code of the game
Furthermore, Sent is telling he's an A.I. out of the blue. Now thinking about Aether (which is also a blueish color) she is the fifth element connecting to the four elements which are Ink, Rae, Beth, and Liza. The source code 'stolen out of the blue' means that Aether is actually the A.I. trying to use the other four elements to complete her evolution.
Super nice game. A liked the philosophical hints. It really embedded well into the game. Maybe an idea, or me being ridiculous, add some real illusions in it. I'm thinking Hermann grid and Pacman chaser illusion. 4/5
Interesting idea. I did not really intend to expand the game significantly after release, but nothing is set in stone. I'll think about that in case I want to expand the game nonetheless.
Nice game, Emiel.
Some suggestions: Needs a better song instead of the 5-second song.
Color setting could be improved. For instance by using
a triadic color scheme: purple tiles on orange background, and light green text.
Game play is very intuitive which is a good thing. Maybe for a sequel add blockades and Jumpin' Stones ;)
Add some advice based on the skills:
-- Speed: if under 80% learn blind-typing (e.g. word-typing defense)
-- Accuracy: if under 80% get some glasses (e.g. first-person shooter)
-- Perception: if under 80% stop drinking alcohol (e.g. racing game)
-- Reaction: if under 80% go to sleep (e.g. pulling an all-nighter MMORPG)
-- Multitask: if under 80% stop playing browser games while driving (e.g. multitask)
-- Memory: if under 80% check if you turned off the stove (e.g. seven-card stud poker)
-- Coordination: if under 80% meditate daily to improve your inhibition and become more mindful (e.g. balance board games)
Interesting idea. I did not really intend to expand the game significantly after release, but nothing is set in stone. I'll think about that in case I want to expand the game nonetheless.