This game needs a lot of work. Like, a lot a lot. It could be great if you get better at cropping and make the controls/character movement easier to digest. Interesting that you have a game over screen where you switch sides though, that's unusual.
At first I decided not to merit this with a response at all but then the secret ending where Bobby actually freaking does something, and the hot coffee mod, won me over. You, sir, are a god. 6/5.
I must say, if I weren't completely unsure whether this was an insult to MG fans or if you're just completely incompetent at making games, I'd give you either a 1/5 or a 2/5. If it's an insult to us then good job, mission accomplished, you should return to base now and not come back. If you're incompetent then anything more than a 1/5 might encourage you to make more games. Since I don't know which one, I'll just not vote and end this comment with: "squid is a rather nice word"
Was it really necessary to bring another shallow zombie shooter into this world? Don't get me wrong, I love zombie shooters, it's one of my favorite genres and normally I'm not too picky. But single round ones with no upgrades, less than impressive graphics, and little if any replay value are a dime a dozen. Please make something with more bulk, with more features - we need more impressive zombie shooters.
What the hell happened here? At any point in the developmental process, was this game even the slightest bit fun? You're dealing an insult to RPGs by naming this game after them. If this is some evil scheme it's working. Not fun what so ever. I'm being generous by giving it even a 1/5.
Not bad for your first shot at game making. You need to make it to where the sheep doesn't go off screen, I totally lost the sheep when I went too far to the left. Some music and sound effects would be nice too, but the main thing is make sure that the character stays on screen. Anyway, best of luck to you.
Ohhhh, I get it, it's like a stationary parody of House of The Dead, right? But where the zombies are all constipated so they're hunched over and harder to get a decent headshot in until it's too late. Clever.
We all knew this game would come eventually. What with all the panic, the silly chaos people caused, the orphans resorting to cannibalism, the cults trying to summon a giant pig demon. But I for one did not foresee that the first Swine Flu Zombie game would be this lame. It's amusing for about ten seconds and then it's just monotony from thereon out. Why collect money if you don't get to spend it? No extra guns? Only one kind of enemy - everyone knows that swine flu victims mutated several times before Chuck Norris squashed them all and the government covered up the whole operation. You dissapoint me.
From the perspective of someone who reviews things all the time, it can sometimes be easy to just laugh at things like this, but for a game made in just two days, this really isn't all that bad. It's functional and works, which is always nice. It's fun for a while, not necessarily an all nighter, but worth playing. So yeah, I think you did a good job. It's much better than plenty of games here that took easily 4 days to make on here, so a victory cookie for you.
A neat alternative to the standard space invaders formula. The tombs causing them to advance another level instantly adds a sharp boost to difficulty, making it harder than your average game of this type. Sadly few people will appreciate this new challenge so I'm sure there will be plenty of people who are scared off right away and run home to their mommies. Heaven forbid a game should make you sweat ;)
I didn't walk into this expecting much, but this is really somethin' else isn't it? I'm not bashing the project overall, but this demo is pathetic. It's not even a game, in order for something to be a game you have to actually have the player do something, not have them look at something. Maybe you should have had the demo be about one of the other games in the compilation, no?