"Energy" :Check, Tutorial that makes me say "Yea, I get it" constantly: Check, Virtually no story to keep the player interested: Check. My oh my, this looks like a facebook app! At least you did something different with the combat and 3D.
I cant find a way to fire/remove units so that i can hire the "special" version of them; on that note if you hire someone while full, it takes the resources away and removes them from the 'hire list' but doesnt hire them because you have no room.
turning seems to be a bit stiff, not sure if it's meant to be. The red lines to show incoming split paths is a good idea, its hard to see the splits otherwise.
The only complaint is that it was sometimes hard to tell which way i could go due to the camera angle and the "edges" not easily seen. other than that i commend you on your graphical work; its a really good looking game.
Oh my bad, i take back my comment about the upgrade screen, i was mousing over them, use the arrow keys instead (hey mattex, how about reading? try it this time). the one about the loudness still stands tho.
A few things before actually playing. A way to turn the music down/off without the sound also going off. In the upgrade screen, tell us what each upgrade DOES; "increase shotgun damage" or "increases speed" just isnt gonna help.
Controls, no wasd + mouse aim? not a complaint just a question; most games that allow shooting are that way, any reason why you chose arrow keys?
A description for what a weapon does would be nice. "17DPS" doesnt cut it when you have blasters or beam weapons. something small like "Weapon type: Beam" or even just "Type: Blaster". Also something for the shop to say that they get different stock after each mission and that theres only 1 of each item in the store would be great.
Soooo...Why cant the Thorn spell kill? hitting it then it hitting a thorned char should finish it off rather than having me hit it again because its on 1hp.
Is our tutorial really that annoying? And what's wrong with the story, mattex2?