Australian here, I cant speak for all of us but playing a perma-death game on 250+ ping is insane. I also got a crash, perhaps related to the above, when I froze 2 bat spawners and 4 bats while killing them at the exact same time; I didn't manage to catch the error as my clicking hit the OK button.
When you 'win' and hit refresh the game loads to a white screen and nothing more can be done. At this time do not right-click and hit play because it turns the game into some kind of rave.
Upgrades are set prices; Buying lower ones doesn't make the higher ones cheaper. As said by others, more boards = more lag; "dps" is based on frames per second, more lag = less frames = less dps.
5 seconds in and I'm insulted by the quest list telling me to click the name to walk to something that is directly in front of my char and even on screen! Do you think all your players this stupid?
On the upside the animations of "you" are pretty fluid; Some need an extra frame here or there but on the whole its nice. The extra detail of having people show up when I'm making a fire for a while was pretty cool as well.
Thanks! Every animation was put into the game with the expectation of upgrading them eventually. They are just hashed out versions of the final product.
Both ST and DF must be clicked on while fighting the chicken; clicking them in the stat window will raise AT by default. An apparent bug is if you click the combat type stats to fight the chicken, you will do the animation but no attacks will be traded; You have to goto the map first then click the sword to initiate combat first.
Grand military truck powered by a nuclear jet engine stopped by a tiny wooden box! (it gets stuck in-between wheel sets causing a full stop even while boosting). Speaking of the final car the screen needs to zoom out a little more since the car takes up most of the screen.
Goes to show you that even driving the magical school bus with a jet engine and mounted turret that I will STILL head-shot zombies.....With my tires...
Putting something in the chat box saying when a spell is cast on you. 'Player "X" has cast Heal on you for "Y" amount!' - This allows people to say thanks to supports. Nothing is worse than saving someone's life and they dont even notice/care.
I'm confused, with rogue skills the arrow for both shadow and combat "final skill"comes from the middle; but the description says a different skill is needed? Fix that please. Less GUI things on screen or at least give us the option to put them to the side like we can with the chat box.
Thanks! Every animation was put into the game with the expectation of upgrading them eventually. They are just hashed out versions of the final product.