Great game one thing i picked out was the "Arrow Headshot" hitbox is either really small, or really buggy; Ive ended fights with an arrow to the face and it doesn't count the headshot. The 'slice where you click' mechanic was *Excellent* and from what i could tell it was perfect. 5/5.
Whooa, whats with the explosion of yellow/gold? Messed me up the first few times. As others have said, a full screen mode(if possible) would make it even better.
Playing my first song with the mouse, and i have to give props to making the 'hit-state' buttons to the multi's being a little bit bigger than the button as they are really small. I know you explain fantastic > perfect - but perfect means 'the best' which is why people are confused(it also does this in Tecnika iirc).
Just started and before even leaving town i noticed it needs a COMPARE button in any and all shops. having to goto your Inventory and back to the shop each time you want to check ends up being annoying.
I dont get lag, and im in australia. Perhaps more variation on gun-types maybe even maps and props? Pretty impressive for your 2nd game, keep up the good work.
Level 10, oh lord that level 10. Started doing it during my first comment, and only just now finished it. took me a little while to work out that you can jump around while in 'super mode' and with the 2 curved platforms manage to jump down and then to the button. Really cant wait till you finish this game; worth the 5/5.
whoa whoa whoa. I dont think my brain can handle this much awesome in a PREVIEW of all things. so far i can only pick out one or two things, when your are on a moving block(uh..level 4? i think) the 'physics' of you and the block moving is weird.
Some info about the lasers closing doors would be nice, took me 2 tries to work out what was going on.
Something visual to show which way the enemy's come from. i lost the first wave because i had them all facing the ship with the thought that they were comming out of that.
@dip the instructions say that the adventurers gain more interest in going on with more gold bags laid on the ground (careful! you will lose gold the more bags you place)
The game itself was pretty fun, if annoying watching my poor warrior decide to walk back and forth. And then i met the end-game song; I laughed heartily.
Looks nice, maybe might be enjoyable. but due to the lag in command to action i cannot enjoy this. Sometimes it just stops responding to movement commands.
Wow, i like how you've done the 3D look. 3D without being terribly 'blocky' like most 3D games. As said before, i didnt get any lag during the game and that if you took a look at some other racing games such as F-zero and Wipeout(N64) you might have yourself a bloody good winner here.
This game was pretty fun, but why oh why did you create werewolf-dongs? i noticed them after the 3rd pounce and laughed. The ending was pretty good i was running and running and met the wall "oh crap oh crap oh crap" glorious.
Hmm, it seems to 'learn' i guess it the right term. It compares your answers after the extra info and such. I do like the information it an give, such as the alien hand syndrome.
The answers seem slightly random. "trapped in a lift" or "Fall from great height" but the lift is getting smaller.
->Great height.
My answer: "you are afraid of spiders" makes almost no sense in this context. also, no im not.