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BoomsticK

Play BoomsticK

Apr. 18, 2008

Rating: 0

WTF, didn't get any of the badges, was logged in

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

Apr. 07, 2008

Rating: 0

Awesome game. Only thing I wish is that the bullets did not add in the chopper velocity. Makes it very hard to shoot to the side while moving (because the shots don't go to where the mouse pointer was)

Thing-Thing 4

Play Thing-Thing 4

Apr. 04, 2008

Rating: -1

Adding to my previous comment: I think I finally get Thing Thing. It’s a satire. It’s making fun of first person shooters by adding all the crappiest features it can think of to them – bad weapon design, bad shooting design, no health bar, repetetive levels, stupid stories, bad boss battles, terrible AI, poor art design so that every damn thing looks like everything else. Basically, every crappy feature Weasel finds in a FPS, he adds to Thing Thing. Only way to explain this. Only thing I think he’s missing is making everything the same shade of brown, like on the PS3.

Thing-Thing 4

Play Thing-Thing 4

Apr. 04, 2008

Rating: -1

Also, the final boss that makes you resort to the lead pipe to beat. The only 'good' part of the game, was lots of guns. I wouldn't say it's actually good, but it's what Weasel went after - and the shitty end boss has soo many hitpoints that at the end I'm forced to jump and flail with the lead pipe. Definitely a bad FPS thing - final boss that doesn't the actual game mechanics. Also, shitty 'kill the hero anyway' ending. Huge letdown, if you did care about the story. Only good thing? I got the badge, never playing again.

Thing-Thing 4

Play Thing-Thing 4

Apr. 04, 2008

Rating: 0

I think I finally get Thing Thing. It’s a satire. It’s making fun of first person shooters by adding all the crappiest features it can think of to them – bad weapon design, bad shooting design, no health bar, repetetive levels, stupid stories, bad boss battles, terrible AI, poor art design so that every damn thing looks like everything else. Basically, every crappy feature Weasel finds in a FPS, he adds to Thing Thing. Only way to explain this. Only thing I think he's missing is making everything the same shade of brown, like on the PS3.

Thing-Thing 4

Play Thing-Thing 4

Apr. 04, 2008

Rating: 0

I think I finally get Thing Thing. It's a satire. It's making fun of first person shooters by adding all the crappiest features it can think of to them - bad weapon design, bad shooting design, no health bare, repetive levels, stupid stories, bad boss battles. Basically, every crappy feature Weasel finds in a FPS, he adds to Thing Thing. Only way to explain this.

Thing-Thing 4

Play Thing-Thing 4

Apr. 04, 2008

Rating: 0

Stop giving badges to crappy repetetive games.

Pillage the Village

Play Pillage the Village

Feb. 17, 2008

Rating: 0

Oh, and also the gold collection stuff means that if you get behind the abilities curve, you're screwed in the long therm - ie, get a little behind because you didn't get enough gold on early levels, and you eventually can't keep up on later ones

Pillage the Village

Play Pillage the Village

Feb. 17, 2008

Rating: 0

Numerous things make this game annoying over the long term. Finicky clicking. Annoying mechanic of accidently opening huts that forces a reload at later levels. Stupid ass glitch with the hand 'freezing' at a y height when coins are on the ground. Coins dissappearing too fast/hiding behind buildings make collecting them noxious. 1/5 stars for making a game with a good enough premise and mechanics to get badges, but too annoying to play to get them all.

Spring

Play Spring

Jan. 22, 2008

Rating: 0

Good music - game itself is bad. The 'spring' is not at all really part of the gameplay, plenty of impossible situations, tiny speck-sized balls you can't really see.

Sensou 1.5

Play Sensou 1.5

Jan. 14, 2008

Rating: 0

Wow great change.. NOT... now this stupid game, which was already lame before in single player mode, is even worse. No idea what the author was thinking.

Vector

Play Vector

Jan. 11, 2008

Rating: 0

Too easy, have 9 lives now, just going through levels over and over. Needs more enemy types

Luncheon Of The Dead

Play Luncheon Of The Dead

Jan. 07, 2008

Rating: 0

Really needs a better way to select guys. Nothing more frustrating than giving a guy a command to move when you're trying to select someone else. Maybe 1..9 to select guys? Or thumbnails of guys (with their job) Also, the game seems to very rapidly devolve to spamming molotovs. Seems to be very monotonous at that point

LightSprites

Play LightSprites

Jan. 02, 2008

Rating: 0

Why does it seem like this game always has trouble connecting to the scoring server? Always getting the red light here, nowhere else.

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

Dec. 15, 2007

Rating: 0

I dunno, I have the high score on battle mode, and found that there usually was *very* little luck except when I tried to 'push it' to keep an extra potion or something. You can always know pretty much what the max damage you can take is, and how many hps the enemies will take. Just remember that combining boost with dbl strike or slash are you friends.

Bot Arena 3

Play Bot Arena 3

Nov. 17, 2007

Rating: 0

Agree with everyone else here, challenge 4 is BS. It would have been a fun/cool challenge if the designer had just made the weapons 25- 150 type or something so that putting shield on follow and controlling sword worked well. As it is, totally random if shield stays at the right distance. 1 star out of 5. Play your own challenges next time.

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

Nov. 11, 2007

Rating: 0

Woot, high score! 268K in battle mode, wonder how long it'll stay up there

Telepath RPG Chapter 2

Play Telepath RPG Chapter 2

Oct. 27, 2007

Rating: 0

Yeah I have the same bug as MurkyHawk

PlanesWar: First Ascension

Play PlanesWar: First Ascension

Oct. 10, 2007

Rating: -1

Spell casting seems to fail for no reason often (all points hit in correct order for mana construct, no spell effect, no feedback on why) 1/5

Momentum Missile Mayhem

Play Momentum Missile Mayhem

Aug. 07, 2007

Rating: 0

Cool game Dz, it's cool that you are updating it based on suggestions too! I have a small one - if there was some timer display on the power ups to show how soon they would expire, that'd be cool. Also, I saw you tuned the initial ball to make it much more stable - but now there is a huge jump in the need for stability for the 5th weapon .

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