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Crush Crush

Play Crush Crush

Mar. 12, 2016

Rating: 2

Lots of fixes! Now we can pay them/watch ads for them to make next to no progress! Math still broken, but hey, what does that matter. Ugh, you fail.

Developer response from SadPandaStudios

The ads don't make that much money. If you read the updates you'll see there have been tons of features added and lots of things put in to offset the balance. Idle games take time.

Crush Crush

Play Crush Crush

Feb. 24, 2016

Rating: 5

Fun concept, but the math in this game is just not good for long term - the interval for wanting to prestige every few days at most, the way it's set up it's pointless to prestige after you get to a 5x or 6x mutliplier - subsequent achievements take far too long and don't give anywhere near the relative benefit. You should have achievements give variable amounts of multiplier - so each achievement gives a higher multiplier, and thus makes prestiging worthwhile.

GemCraft - Chasing Shadows

Play GemCraft - Chasing Shadows

Jun. 11, 2015

Rating: -1

Wish the achievements gave more skill points - right now it feels like they're a bit worthless compared to leveling up

Transport Defender

Play Transport Defender

Jun. 05, 2015

Rating: 0

Also the math feels kind of screwy - buying from lower tier weapons never seems like a good idea, even if they're mk-2 vs mk-1, the efficiency is never really there for them to matter.

Developer response from IDNoise

With higher level bonuses on lower tier weapons for (25\100 levels) will make them matter again. Because The higher base weapon dps the lower x25\100 modifier is.

Transport Defender

Play Transport Defender

Jun. 05, 2015

Rating: 2

You don't really need THAT many subdivisions of purchase. 1, 25, 100, 500 would be enough - makes it a pain in the butt to cycle through them.

Void Vikings

Play Void Vikings

May. 28, 2015

Rating: 2

Would cut down on the amount of 'item checking' if the actual strength of an item was better tied to its level - or there was some other idicator the item was above average quality - you can often find items that are at lower level with just purely better stats.

Void Vikings

Play Void Vikings

May. 21, 2015

Rating: 0

Can't aim or turn on firefox.

Dream Car Racing Evo

Play Dream Car Racing Evo

Apr. 25, 2015

Rating: 630

Lesson of Dream Car Evo for the real world: Placing wheels on a car's roof improves driver survival rates 99%.

GrindCraft

Play GrindCraft

Apr. 22, 2015

Rating: 17

Really needs a 'shift-click to do 10, ctrl-click to do 100' mechanic.

Holyday City

Play Holyday City

Apr. 18, 2015

Rating: 36

You didn't understand my comment. I see that you're checking comments here, but what I meant is this: Personal level 1-5, the game is very interesting. Many different upgrades to balance, checking between tech, city upgrades, which multiplier will give me the best benefit, when I should move to a new city. Personal level 6+: Game is boring. Check what the next manager is, check what the next upgrade is, work toward that. Food doesn't matter, buy everything in the first minute. Tech doesn't matter, buy everything in the first minute ( the paradox doesn't matter much when you're going from 350% bonus to 400% bonus). All the multipliers for differenty city facilities are the same x, same cost. The multiplier for the next achievement is the same for every business. So yeah, I think you stopped paying attention to making the tuning interesting at personal level 6+.

Holyday City

Play Holyday City

Apr. 16, 2015

Rating: -6

Interesting at the beginning - but clearly suffers from the developers not paying as much attention past the first few days. Everything gets boring, samey, or just 'maxxed out' once you hit the city stages.

Developer response from HolydayStudios

Who is not paying attention ? We just released a new version, we restore Save files to 50 people every day, we reply to all questions and to all the forum questions. I suppose that your comment was supposed to be written in another game :) Thanks for the love that you are sending to us :)

Beyond The Universe

Play Beyond The Universe

Nov. 27, 2014

Rating: 1

Why was the gap between university and doctor so big - 100x, while the gap between university and donations only 5x? You have some weird math

AdVenture Capitalist

Play AdVenture Capitalist

Nov. 14, 2014

Rating: 2

Yeah 2600 seems to be awful. Don't see getting past it for a loooooooooooong time even with the new upgrades.

Idle Blacksmith

Play Idle Blacksmith

Sep. 10, 2014

Rating: 0

Idea is good, but the math on this game is awful.

Curl Up and Fly!

Play Curl Up and Fly!

Sep. 06, 2014

Rating: 2

Same bug as the last three people

EMP Game

Play EMP Game

Aug. 12, 2014

Rating: 0

Can't select different buildings to build - what's up with the UI and how slow it is?

The Deepest Sleep

Play The Deepest Sleep

Aug. 04, 2014

Rating: 0

Game does not want to run after load.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 01, 2014

Rating: -3

Should have another tier of 'reset' so you can go back to the start of the game with no AI's but a new form - Deific Backers?

Developer response from HyperHippoGames

Spiler: we're toying with Archangel Investors and some other surprises now... :)

Dojo of Death

Play Dojo of Death

Jan. 19, 2014

Rating: 8

Easy way to get the hard badge - use pause to plan slices when the numbers start getting up there.

Heroes of the Realm

Play Heroes of the Realm

Dec. 07, 2013

Rating: 28

even for one of this style of game, this one is really bad

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