You know that moment, as a developer, when you realized you never really took into account how to scale your game so you compensated with requiring in-game purchases to make up for your inability to create a reasonable algorithm? Yeahhh...
Hi Mckaime, each item is rolled separately on quest and does not count towards the other's break percentage. We'll take this feedback into consideration when making changes to this feature in the future.
One suggestion is to persist the gold/key bonuses after reincarnation. Another is to persist the bonus to a hero upon hitting level 100. These don't carry over into reincarnation so the game doesn't really go anywhere.
Game doesn't scale very well. 5 reincarnations and it's not worth going past level 100. Almost no benefit to spending money on lower heroes. The idle game doesn't scale at all. The bonuses only apply to clicking. You have a decent concept, but math is killing you.
Can you send a personal note when the end game is balanced? Like the game and the balance up to that point was pretty solid. you actually had to think about what to focus on. Good game and happy to come back when it's ready.
Good news, Mckaime! I completely rewrote the scrolling code and cleaned up the interface for upgrades. Now in V0.7+ you can (1) use the scroll bar (2) click and drag upgrades (3) use the black arrows (4) use up/down arrow (5) use PGUP/PGDN.
I hope you'll give the game another chance!
I'm upgrading you from my standard Idle-score of 3 stars to 4 stars. Not sure why yet. There's something about the balance that I like. You can thank Captain Morgan for the extra star.
I really dig the concept and the direction you're going with this. I have an issue with the game's playability. You really can only go idle for a few minutes at a time. Don't be discouraged, there are some good comments. Looking forward to your future work.
No, it's Idle Odyssey. And its buggy as hell. But I think we just fixed it. I hope so. Fingers crossed.