Really? You make the boss nearly impossible, and then when you actually can get the necessary strikes in between his minutes worth of invulnerability frames he just *SPOILER ALERT* kills you anyway? So I just spent all that time to get the same ending as on easy? Maybe poetic. But it's just mean. 1/5
I have the 5 star certification, and I haven't had a problem with elevators. Here's the trick: Don't have all your elevators service all your floors. Instead, have one elevator that services all the floors and stagger the rest, e.g. an elevator goes from floors 1-4 and a second elevator goes from floors 4-8. This way the client walks more, going from elevator to elevator, and thus complains less about waiting for an elevator.
Haha, I got "psycho" on all four missions, and when it tries to compute my overall score it gets stuck in an infinite loop of the arrow moving toward the right. Pretty fun game though. It gets interesting because one has to be relatively quick on the draw. Plot was a little thin though... 3/5
This game is pretty cool. It would be interesting to see it take a sort of "jetman" route with the challenges and unlockable things for your character .4/5
A good game concept without a doubt. Racing ghost cars of other players is the way to go. However this game could have been more developed in the leveling and progressing categories.
if anyone else is winning by just hitting all the letters, try playing a harder difficulty where you lose more money for wrong guesses.
As for the game: It's a nice idea, but it would be nice to have some sort of campaign with increasingly more obscure words.
Things that are really annoying about this game:
1. When plant level doesn't load so I have to refresh the page.
2. When enemies do 3 times more damage than you.
3. When playing on a level where enemies are doing 3 times more damage than me (after having refreshed a page) my rocket goes through their abdomen, or head, or other vital organs causing a grand total of no damage.
In my opinion this game was not a great improvement on the first.
Suggested fixes:
Define what skills affect what, training is no good if I don't know how it will help in battle.
Balance negative effects, the work is hard enough and tedious enough without it harming my other stats.
Spend more time working on the stress increase, it seems to be very irrational.
This game still need a bit of work. It's a fun RPG for the most part but it has problems:
-Slow combat (yes, after the update it's still slow)
-Bug when using the "freeze" spell
-The enemies are all "lvl 1" though they are obviously in different skill brackets
-Gameplay not heavily connected with story
-Too few battlefields. I got tired of playing the same "bridge" battlefield in the jungle. Part of tactics is having to adapt to unfamiliar terrain.
So all around a supremely mediocre game. 2.5 stars