Stalls every few seconds. Utterly unplayable. Changing storage to unlimited is not an appropriate workaround for that problem. One of the worst BOTD games I've come across.
There's something very broken with the "attack move" commands: often, if you tell them to "attack move" somewhere, they'll move a few steps... and then stop.
The basic game here is great fun, but it would be nice to see a type of multiplayer game that's between onslaught and purge: I can complete onslaught easily, with pretty much any team, but will lose purge every time unless some players with some really big guns join the team.
I nearly love this. But connecting the whale to the pump, and clicking on the plant's vines to open it up (having just got the water, which is what I thought it was there for) were just a bit too lateral for me.
I feel that some things are starting to make less sense than they have done in prequels. Why does cover only work if a dibble walks into the side of a cactus, not if it walks onto it? Why can't I drop command stones on blocker dibbles, but I can on steps? My biggest annoyance, as it has been through the whole series, is the bounce command: it's difficult to visualize where it's going to send a dibble, and when you have to restart a level because you've placed it one square away from where it needed to be, it's deeply annoying.
This is a reasonably well-made game, and I enjoy it. But a little more polish could make it sparkle.
Fixed. thanks.