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Meatpie_SS's Comments

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Monster Bark

Play Monster Bark

Nov. 30, 2011

Rating: 7

Almost perfectly done, but movement controls, in combination with the very active character animation, make the characters a bit floaty, which is irritating when you need to get your movement precisely correct.

FlyTrapper

Play FlyTrapper

Nov. 28, 2011

Rating: 0

Won't start for me either.

Grinning Cobossus Mobile

Play Grinning Cobossus Mobile

Nov. 28, 2011

Rating: 0

Way too difficult for me to control the ship precisely enough to avoid the bullets. I'm just not sure this sort of game works with a touch screen.

Rescue Your Chickens mobile

Play Rescue Your Chickens mobile

Nov. 28, 2011

Rating: 0

The worst attempt at a mobile game I've ever tried to play.

Culmination

Play Culmination

Nov. 26, 2011

Rating: 0

Instant death pits? In 2011? Really?

Diggy Dig Mobile

Play Diggy Dig Mobile

Nov. 23, 2011

Rating: 0

Looks nice, desperately needs instructions.

K.O.L.M. 2

Play K.O.L.M. 2

Nov. 23, 2011

Rating: 3

Beautiful, like part 1, just a shame there's not as much to this episode as there was to the first. Two minor criticisms: the panning camera sometimes moves too slowly, and you only discover spikes are beneath you as you hit them; also, the letter panels are sometimes difficult to see, even when you're looking right at them, particularly when the camera is pulled back from the room.

Bouncy Fire Fighters

Play Bouncy Fire Fighters

Nov. 23, 2011

Rating: 0

Nice idea, fairly well done. The collision detection feels a bit iffy, though, and there are too many negative power ups that you get no warning about and have a high likelihood of killing you completely (e.g. the spark that burns the trampoline, the gas tank). Level 14 is pretty irritating with all its birds. As is losing control of the trampoline thingy when you move the pointer off the screen left or right, but having it go into pause mode when you move off the screen vertically: why is either necessary, why can't I just have control all the time? I'm also not crazy about having to replay the whole game because level 20 was missing.

Jolly Jong 2

Play Jolly Jong 2

Nov. 21, 2011

Rating: 1

Left and right arrow keys nuke your current progress in the level!? What were you thinking? Also, while the isometric 3D tiles are nice to look at, they're a PITA when a tile that's playable is hidden behind other tiles and you can't see it.

Out of Balance

Play Out of Balance

Nov. 21, 2011

Rating: 4

It would be helpful if there were some way to say a particular item is *not* the heaviest, just to clear some of them out of the way. Other than that, a nice simple game.

Marble Lines Mobile

Play Marble Lines Mobile

Nov. 17, 2011

Rating: 0

Only mobile version of this game I've seen that actually works, although it jumps from very easy to hard between levels 2 and 3.

Dragmanards

Play Dragmanards

Nov. 08, 2011

Rating: 3

All the pieces of a very good game are here, but it just doesn't quite come together. The framerate drops ludicrously for such a simple game, there are some very strange design decisions (e.g. fully upgraded soliders must die as there's no way to heal them, the game gets more difficult as you upgrade your units because they become too expensive to summon at the start of a level), and the difficulty curve for me went from trivially easy up to level 14 (every level completed with 3 stars first time) to crazy at level 15 (can't survive the first onslaught). I may be able to get past this by resetting my upgrades and deploying them differently, but I don't feel like doing that to work around what appear to be flaws in the design. Frustrating, because all the right pieces are there, they just need tweaking.

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Nov. 08, 2011

Rating: 2

Why don't the buttons on the stage complete dialog work? I have to use the quit button in the top left corner to continue. Weird.

Crunchball 3000

Play Crunchball 3000

Nov. 05, 2011

Rating: 4

Not sure why people keep saying this is a Speedball 2 remake: it's clearly a remake of Speedball 1 :) This is good fun, but not quite up there with the old classics; it's not the same if you can't hospitalize the opposition....

Kit and the Octopod

Play Kit and the Octopod

Oct. 23, 2011

Rating: 4

So close to really good, but crippled by a dreadful control system :(

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Oct. 17, 2011

Rating: 7

While this is a truly excellent game, and much more ambitious than the previous chapters, it's also not quite as flawless. I've found myself several times having to look things up in the walkthrough because I don't know what to do next. In all but one case, it's because I haven't used the right combination of characters in the right place to continue; but it's not always obvious which characters are needed where. In the other case, a step in the trade quest wasn't obvious to me. Nonetheless, this is a wonderful game :)

CycloManiacs 2

Play CycloManiacs 2

Aug. 18, 2011

Rating: 1

The physics really doesn't work on steep slopes, which is very annoying when some levels make a point of having many steep slopes.

Meat Boy

Play Meat Boy

Aug. 06, 2011

Rating: 7

Unresponsive controls, heavy-handed momentum, instant death on almost every level... much as I want to like this game for everything else it does, I can't.

Reincarnation: ADDO Mobile

Play Reincarnation:  ADDO Mobile

Jul. 13, 2011

Rating: 0

As with all the other reincarnation games I've played on my phone, the control system just isn't tuned for a mobile device and is constantly frustrating.

Cloud to Ground Guardian

Play Cloud to Ground Guardian

May. 09, 2010

Rating: -10

Nicely made, but makes me feel sick.

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