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mecheng_analyst's Comments

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Dungeons of Kong

Play Dungeons of Kong

Nov. 08, 2013

Rating: -1

Overall good stuff. I like that it was short. Longer and it would be repetitive.

3D SPACESHIP TD

Play 3D SPACESHIP TD

Nov. 06, 2013

Rating: 1

Seems the AOE tower is a bit over powered. put 3 in a corner, upgrade max, add 1 slow tower. repeat in each corner. once done, add nukes. even works on straight line levels. helps to have some EXP purchase bonuses to start the level.

3D SPACESHIP TD

Play 3D SPACESHIP TD

Nov. 05, 2013

Rating: 1

possible bug or just text issue - for the EXP purchases, Grade 4 Lives says 850,000 for 25 lives, but I think it should be 85,000. Always use commas with large numbers and you'll spot errors quicker.

Developer response from netzeus

Bug fix thanks :)

3D SPACESHIP TD

Play 3D SPACESHIP TD

Nov. 03, 2013

Rating: 1

Good stuff overall. Do the upgrades purchased in the Exp store stay permanent or just for next level played?

Developer response from netzeus

Yes permanent - you can save your progress with the load and save button :)

Champions Of Chaos 2

Play Champions Of Chaos 2

Oct. 29, 2013

Rating: 0

well done overall but little long and repetitive for me. still, good job.

Developer response from EpicLLama

Thanks for the cheers and the feedback! We will work to make our next game better :D

Royal Offense

Play Royal Offense

Oct. 18, 2013

Rating: 1

overall great effort. good enough on menu, tutorial, different levels and options. graphics and sound on/off. wish had arrows or WASD to scroll screen though instead of mouse (since conflicts with trying to move troops). nice skill tree and ability to farm.

The Keeper Of 4 Elements

Play The Keeper Of 4 Elements

Sep. 26, 2013

Rating: 0

overall good so far. I see other comments complaining, but maybe those things are fixed now. I like the balance mostly - the first few levels are pretty easy even without upgrades; but then level 9 is darn near impossible. strangely after that, not so difficult again. but everything works - fun graphics, seed up button, different towers (what is water tower useful for though?), upgrade paths. good job.

The Keeper Of 4 Elements

Play The Keeper Of 4 Elements

Sep. 25, 2013

Rating: 0

sometimes people have to clear cookies - isn't there a way to save progress other than this?

CastleMine

Play CastleMine

Sep. 09, 2013

Rating: 4

great first effort. everything works, which is a plus. I find the 1st 30 levels to be just right. after that, starts to get tedious (not enough differences to keep interesting). still, great job, looking forward to next one.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 03, 2013

Rating: 0

Another fine game. While I agree with some of the minor complaints (targeting, space bar), I think the real issue is balance. Seems that for every level, the 1st few waves are hard – tension, choices to be made, speed counts, etc – and then after that, you just win out. Which is pain because you're holding down the space bar for 20 waves of “yep, my towers just killed everything.” Sure, every now and then you have to upgrade towers and maybe even drop a nuke, but there is no more challenge. I'm not complaining, and I'm sure it would be hard to design, just thought I'd point it out.

Spectromancer: Gathering of Power

Play Spectromancer: Gathering of Power

Aug. 18, 2013

Rating: 1

like the game (just like first), but this one seems a big memory intensive.

Developer response from fighter106

Use option dialog to tune up the performance.

Worlds' Guard 2

Play Worlds' Guard 2

Jul. 27, 2013

Rating: 0

Can get through the 1st 8 levels with 3 stars. Can't complete lvl 9 though. Don't mind the strong monsters or the low upgrades but don't like the locked levels. Tough to see what's beyond lvl 9 to see if it's worth it to try again.

Slime Defender

Play Slime Defender

Jul. 23, 2013

Rating: 0

It works, and that's good. All the mechanics are there - multiple towers, upgrades speed up button, different types of enemies. Interesting take on tower physically as well. But overall it seems a bit repetitive without much meaningful choice and is easy. Great effort though.

Incursion 2: The Artifact

Play Incursion 2: The Artifact

Jul. 11, 2013

Rating: 0

My God, why is it so effing hard to have game states actually save before and after badges are added?! this happens half the time, so what are some developers doing that the rest aren't? D@mmit.

Swarm Defender

Play Swarm Defender

Jun. 06, 2013

Rating: 0

Is there any thing between levels to upgrade yourself/game, not the in game upgrades? Is there a tech spec screen for the towers and their upgrade paths?

Forgotten Dungeon 2

Play Forgotten Dungeon 2

Jun. 01, 2013

Rating: 0

cute game, but as others ave mentioned the click to move also click to attack wrecks things. need to fix that. but good effort overall.

Enigmata: Stellar War

Play Enigmata: Stellar War

May. 28, 2013

Rating: 1

decent game but once again, must code in a way to keep players progress once Kong awards badges. hate replaying games just to get badges.

Caribbean Admiral

Play Caribbean Admiral

May. 12, 2013

Rating: -2

Yes, the drag ship upgrade down tip is huge. Nice, fun little game, but some grinding.

Castle Guard 2

Play Castle Guard 2

Apr. 27, 2013

Rating: 0

decent effort, but seems a bit buggy. sometimes when I start a level some swordsman start out for me (good), and other times, I have no men and no money to start. the upgrade system is ok, but what it fails to show us is thta the cost of the unit goes up with the upgrade as well. this may be ok, but we need to know that info because you can upgrade yourself out of a way to start due to low funds. if you want to keep that system, then add an upgrade for starting money as well. what i the guard upgrade? how to tell how many men from a tower you have? needs more instructions.

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Apr. 18, 2013

Rating: 3

Cute, but less interesting than previous games. A bit too long for what it was as well, maybe cut ff at level 16 or something. Still, good stuff.

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