I liked this overall. Fun, short, nicely done. I like the replay and build up option so you can eventually win. Too much longer and it would have been boring.
Lots of potential here. Good graphics, decent start tips, nice to have speed button and multiple towers. Towers seem a little buggy to place sometimes, have to click twice.
Nice start - good graphics, inclusion of instructions/tips and speed up button are nice. Plays well and scales well. I for one don't mind not knowing what's coming - how often do your enemies announce themselves! But adding a skill tree might be a nice touch, and something to differentiate it from other TDs. Still, great effort.
so far pretty good. played 7 lvls, had 2 replay 2 for perfect score. like the variety of walls, characters, spells and their upgrades. great tutorial/tips work. thanks for including fast forward and sound options. nice that you've seen comments and updated game already too.
well done. I like the ideas and I like the limits and length. I don't want a thousand combinations and spend days on this. it's a game, it was fun. thanks
well done. though missing details (like hover-over stats), it plays well, is intuitive, and fun. not too long either and you can grind to level up if needed. enough variety to be fun.
To use Items:
Go to unlock screen and use XP to unlock
Then once playing a screen, click down arrow top right Open Store
Now the Item you unlocked should show and then you click open space (3 options) and then the Item of choice. Then close X.
Once back in game you can click the Item and then somewhere on the board to use it.
The Item effect takes place for a certain time.
Neither the magnitude of the effect nor the duration of time are stated anywhere for any of these so you will have to experiment. I tried the basic damage increase and for the open path tutorial level it increased a basic towers damage from 10 to 50 for about 3 seconds. I have no idea if this changes by level type/difficulty, if this is a set point increase or %. These would be great things to include in say the instructions or hover overs.
Also note that these items then have a recharge time to use. You can (barely) see this by watching the outlines around the item re-appare. Now can use again.
Hope this helps
Liked the game. Hard not to compare it to Kingdom Rush. Didn't understand the max money/mana skills or the 2 spells not attacking (never use Def or healing spells). Like the skill tree overall and the achievements. Really liked that it wasn't long.
love the game. minor desires. 1st, have a restart button in game. sounds stupid but just waiting for bloons to pass next round is annoying. 2nd, have the specialty building pick option available from any menu. reason is you pick your building, then play, then daily challenge, then date, then find you need a different building and have to back out and go again. 3rd, for DCs post the individual tower limitations. many DCs do this, but not all and it's terribly annoying to find out 10 lvls in that your tower is limited to 2/2 or something.
So I started a map on Hard and beat it. Do I really have to redo it twice more to get the money for easy and medium as well?! Wouldn't b an issue if each time it didn't take an hour.
Has something changed. Last few days I've played and once I turns everything else off and lower quality, I can at least get through a map. but now it's constantly stuttering. I've already refreshed and rebooted. I mean, I'm on level 1 of a board and it's doing it. perhaps too much chatter back and forth between kong and kiwi? is that even necessary?